Excerpt: Konami's Ring of Red is THE GAME for strategy fans. Set in the 1960's, ROR takes an alternate history in which Japan didn't submit after the bombings during WWII and is subsequently defeated when taken over by the allied forces. After this occurs, Japan is divided into three separate countries, each of which has a different type of government and exists in a bitter peace.
Pros: Excellent, deep strategy, Involving and innovative battle scheme, You feel like you're in an actual war
Cons: LONG battles (1 to 4 hours a piece), Music is lackluster, If main character dies, you lose the battle
Excerpt: I picked up Ring of Red with a great deal of anticipation. I hadn't had a good strategy game in a long time - the last one I'd played for any amount of time was Tactics Ogre a couple of years back. So I'd been awaiting Ring of Red for a long time now, and eagerly popped it in to the PS2 and started to play. Ring of Red, on the box, looks extremely impressive, a sort of more strategic Front Mission 3, big mecha, troops, and skills all helping the strategy along.
Excerpt: Few things can be truly credited with changing our world, but the things that do are generally agreed upon in consensus across the world. Language is probably the biggest one. Others would certainly mention the wheel, medicine and electricity as extremely significant. However, I also believe that one thing which may not be mentioned quite as often as other notables would be war.
Excerpt: Ring Of Red is that title. Konami has taken a unique approach by placing the story in an alternate past instead of the traditional alternate future. They then seamlessly wove the appearance and deployment of AFW’s into this past. By using both stock war footage and newly created video, they show how AFW’s were used during the war. Everything in this alternative past has not been replaced with mechas, but instead they are simply one piece to the wartime puzzle.
Excerpt: In the long line of strategy games, they have always been released on the PC. If you wanted to pick up an excellent strategy title, you would be forced to turn to a PC in order to fulfill your desire. But in this day and age, as our technology progresses every so rapidly, that doesn't seem to be the case anymore.
Summary: Starting life a long, long time ago as Grand Theftendo, an 8 bit remake of Grand Theft Auto 3, Retro City Rampage has changed and developed into a parody of both gaming and popular culture from the eighties and nineties. Developed by an incredibly small team, the fact it exists at all is an example of the fighting spirit taken from the bedroom coders of old.