A 3D on the rails shooter whilst going in time with the music!
28 May 2009
Summary: This game is best played on a large tv. You need very quick reflexes to complete the last level. This game is simple but fun and very intense. The way the graphics look and change you think you are on drugs. I love the way the music changes with the rhythm and accuracy of your shooting. This game is very rare and considered a classic. It's a bit short and because it's different in a strange way not to everybodys taste. Think long and hard before you buy.
Excerpt: "In Rez you take the form of a cyber hacker entering into a sentient computer system known as Eden, in an attempt to reawaken it from the affects of computer virus, or something along those lines, Rez is basically an on the rails shooter so the story isn't of any great importance here. Anyone who has ever played any of the old Star Fox or Panzer Dragoon games will be familiar with what an on the rails shooter entails, you view your character from behind ...
Pros: Breathtaking graphics and an awe - inspiring soundtrack .
Summary: Rez, like Ico, has quickly become one of those cult games that everyone is clammering to get their hands on. Like the works of a great art master, only now the game has become difficult to track down do the public appreciate it for the genius it is. Check through the bargain bins and you'll find many a EA sports sim, or the last 'allegedly great' ubergame (Killzone, Driv3r ...) languishing in their rightful places.
Excerpt: "The principle of this game is simple, yet wonderful: your character flies along, shooting down enemies to some simple background music. As more enemies are defeated, the more complex the music becomes, until it is almost copletely unrecognizeable. However, it doesn't stop there. -Story- Your character is really the representation of a hacker, and the environments you fly through are the defense systems of various large computers. The enemies ...
Pros: Fantastic pick up and play, just hard enough to be challenging
Cons: Occasionally clunky controls, can grow tedious
Excerpt: "I really liked the way the music is used in this game, you start off Area 1 Level 1 with a few blips and beats and end up with a pounding track in Area 5. It really does add to the playability and to your involvement in the game. Perhaps the best thing about this game is the fact that it only uses 2 controls - one to move, one to fire. For someone like me who enjoys games, but not enough to play for 5 hours a day, it made a difference to be able ...
Summary: This is an excellent game -- everything you read in the five-star reviews is true: the graphics are stunning, the gameplay is fun, and it's even fun to watch someone else play. My only warning to you is this: do NOT expect a music game like Frequency or Amplitude. Rez is really just a shooter. The musical part of the game is merely an interesting feature, not the game's central theme.
Summary: Putting aside the evangelical opinions people have stated about this game. Let's look at the pros and cons. Pro. Innovative style and feel, not another clone of a game. Ease of game play (No need to invest a large chunk of time getting up to speed). Smooth and rythmic play allows for a very immersive experience. Con. Over quickly.
Summary: Think of all of the different genres of game that you can. Beat 'em up, racing, adventure, first-person shooter, these are all categories that are chock-a-block full of titles, all with a large amount of quality titles. This is the problem; developers are finding it progressively difficult to produce games that stand out, that have a unique quality about them.
Pros: nothing else like it , addictive, music is incredible
Cons: 5 levels, specialised tastes required, bad for epilepsy sufferers
Summary: At first glance, Rez sits in the most basic of genres: an on-the-rails shoot 'em up. Your character moves through the levels, and you select targets as they fly by you. Up to eight targets can be selected at a time and, when you release the button, they're shot. As you select enemies, fire off shots, and then hit them, your sound effects are synced to the music. You will find yourself trying to create aural and visual linkage as much as take down the bad guys.