Excerpt: I dive into layers of cybernetic crust. Below my feet pass reams of contours, scanlines that pulse to the signal of the world, gnarled steadily on neon wires. My body vibrates to the rhythm of electronic spectrums and to the stocattic melody of cornered colorwheels.
Excerpt: While on the trite side, the story does provide a reason for the game and also manages to match the futuristic visuals fairly well. In the future, the world relies on a global network known as “Project-K” to keep it’s fragile society in order, combating the explosions of overpopulation and crime.
Excerpt: Video games are designed to take the player into worlds that may not exist in real life. Often games give us a glimpse of a possible future, an unlikely past, or even a chaotic slice of modern day that is rarely seen. These trips breed intense reactions and can engulf the player.
Excerpt: The graphics in Rez are quite interesting. In fact, I think Rez presents one 'flavor' of what the next tier of video gaming will look like. The gaming industry has sought more realistic graphics - even life-like realism. To some degree, we've actually reached that.
Excerpt: The creators of Panzer Dragoon and Space Channel 5 have struck gold! Incorporating worlds of each, the development studio, formerly known as AM9, has done it! United Game Artists have created Rez. A rail-shooter that is like no other videogame out there.
Summary: A 3D shooter, made by a Sega sub-division specialising in music games, eighteen months in the making and dedicated to the Russian abstract artist Wassily Kandinsky? How can you NOT be interested?
Summary: Auch wenn das Spiel ein wenig kurz geraten ist, so bereitet es doch immer wieder Spaß und sorgt für Kurzweil, da man zwischendurch schnell mal eine Runde einlegen kann. Grafisch ein absoluter Hingucker, und soundmäßig absolut fetzig, hier zeigt SEGA was innovatives Gameplay bedeutet.