Excerpt: Video games are designed to take the player into worlds that may not exist in real life. Often games give us a glimpse of a possible future, an unlikely past, or even a chaotic slice of modern day that is rarely seen. These trips breed intense reactions and can engulf the player.
Excerpt: I dive into layers of cybernetic crust. Below my feet pass reams of contours, scanlines that pulse to the signal of the world, gnarled steadily on neon wires. My body vibrates to the rhythm of electronic spectrums and to the stocattic melody of cornered colorwheels.
Excerpt: It's difficult not to admire Sega's resilience. After the (some, myself included, would say unfair) demise of the utterly exceptional Dreamcast, the legendary games company have persevered at a time where many a lesser company would simply fold and cease operations.
Excerpt: The graphics in Rez are quite interesting. In fact, I think Rez presents one 'flavor' of what the next tier of video gaming will look like. The gaming industry has sought more realistic graphics - even life-like realism. To some degree, we've actually reached that.
Excerpt: While on the trite side, the story does provide a reason for the game and also manages to match the futuristic visuals fairly well. In the future, the world relies on a global network known as “Project-K” to keep it’s fragile society in order, combating the explosions of overpopulation and crime.
Excerpt: Games like PaRappa The Rapper and Space Channel 5 ( SC5 ) have coupled rhythm to the experience of playing. If those games involve performance with a direct connection to the music (rapping in PaRappa , dancing in SC5 ), how well would the use of rhythm go when coupled with the frantic nature of a...
Excerpt: Rez is something of an odd duck to review, like many recent genre-bending Sega games. I can definitely appreciate its richness and vibrancy, but I can also understand why it didnt exactly become a blockbuster hit.
Conclusion: But while the gameplay is reasonably simple after getting acquainted with it, the game is as difficult as you want it to be. A lot of this comes from playing the game in as musical of a manner as you choose.