Excerpt: It finally happened. After countless hours of brainstorming on whiteboards, debating with fellow game designers, coming up with half-assed ideas, and going enough pots of coffee to keep an horse awake, the folks at Sega had to face a hard truth: despite their most creative efforts, they could not come up with a game that could be fresh and entertaining. But just as the glimmer of hope began to fade from their tired eyes, inspiration struck them.
Excerpt: While on the trite side, the story does provide a reason for the game and also manages to match the futuristic visuals fairly well. In the future, the world relies on a global network known as “Project-K” to keep it’s fragile society in order, combating the explosions of overpopulation and crime. The network is so sophisticated that it’s A.I.
Excerpt: Games like PaRappa The Rapper and Space Channel 5 ( SC5 ) have coupled rhythm to the experience of playing. If those games involve performance with a direct connection to the music (rapping in PaRappa , dancing in SC5 ), how well would the use of rhythm go when coupled with the frantic nature of a shooter thats more about traversing a network?
Excerpt: Rez is something of an odd duck to review, like many recent genre-bending Sega games. I can definitely appreciate its richness and vibrancy, but I can also understand why it didnt exactly become a blockbuster hit. Personally, I thought the music aspect of it was an interesting novelty, but not really that big a deal when you get right down to it. I focused more on playing it as a shooter and appreciated the quirky sounds in an incidental fashion.
Excerpt: It's difficult not to admire Sega's resilience. After the (some, myself included, would say unfair) demise of the utterly exceptional Dreamcast, the legendary games company have persevered at a time where many a lesser company would simply fold and cease operations. They are doing what was unthinkable all of five years beforehand - they're going multiformat. They're actually developing games for the new gaming trinity - Nintendo, Microsoft and Sony.
Excerpt: The graphics in Rez are quite interesting. In fact, I think Rez presents one 'flavor' of what the next tier of video gaming will look like. The gaming industry has sought more realistic graphics - even life-like realism. To some degree, we've actually reached that. But there is something that lies beyond being able to recreate the minute details of reality. There's artistic style. Rez is not the most realistic game you'll ever see. It's not supposed to be.
Conclusion: But while the gameplay is reasonably simple after getting acquainted with it, the game is as difficult as you want it to be. A lot of this comes from playing the game in as musical of a manner as you choose. If you just try and blast everything and worry solely about finishing the game, then Rez is very easy, save for a few particularly difficult areas and bosses.
Excerpt: Video games are designed to take the player into worlds that may not exist in real life. Often games give us a glimpse of a possible future, an unlikely past, or even a chaotic slice of modern day that is rarely seen. These trips breed intense reactions and can engulf the player. Rez is a game that will suck you in and cause you to pound the controller until your forearm is numb and your eyes have become glazed and burning.
Excerpt: This month marks the DVD release of the 20th Anniversary Edition of Tron . What warrants this movie being one of my Favorite Movies of All Time is not only its sleek computer graphics and video game-inspired theme, but that it was produced two decades ago. Taken in context of its era, Tron is a masterpiece — but it would never fly today.