Reviews and Problems with Ratchet & Clank: Going Commando
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Ratchet & Clank Going Commando
10 September 2010
Excerpt: Da Introduction: "Get Ready to Kick Some @$$!!" Ratchet and Clank are back and this time they've gone commando! Get ready for the ride of your life as you blast your way through countless leaving a path of total destruction in your wake! In this adventure you'll not only enjoy the classic destruction from their first adventure, you'll enjoy a new feature that'll have you annihilating everything you can - the more you destroy the stronger you get and the bigger the...
Excerpt: As I've mentioned before, games often attempt to emulate Hollywood films. This is particularly true when it comes to sequels. For years now, Hollywood has operated under the notion that a sequel must take the first film and simply up the stakes in every way imaginable—more conflict, more explosions, more death, more dramaeverything seems to be exponentially bigger than the original.
Excerpt: This hasn't been a good year for sequels, especially ones I've been looking forward to. First there was Jak II , which turned out to be a whole lot of everything else, but not enough of the original. Then there was Rebel Strike , which proved to be as vapid and shallow as Paris Hilton. After this string of mishaps, I didn't know what to expect from Ratchet and Clank 2 . Would it prove to be another disappointment, or would it give me a glimmer of hope?
Excerpt: Ratchet and Clank are back again in Ratchet & Clank: Going Commando . This new adventure in the series combines the greatness of the original game with a lot of new innovation, resulting in a game that fans will want to watch out for.
Summary: Insomniac's Ratchet & Clank impressed
many gamers when it came out last year, offering a mix of platforming and
shooting. The sequel, Going Commando offers much of the same satisfying gameplay
but adds a few new twists including more puzzles, additional weapons and, even
gladiatorial combat. In addition, there are space combat missions and massive
rotating circular worlds that make for an experience unlike anything attempted
in a platformer to date.
Excerpt: The sequel begins right where the first left off and wastes no time thrusting the uncanny duo back into a decently well-conceived story of many clichés and an occasional joke that's actually funny. But really, what is story in this style of game besides to give locations to jump amongst platforms and blow things up? Thankfully, the game gives plenty of what it promises and so much more; its greatest strength lies in the continual switching of locations and execution.
Excerpt: I think my biggest problem with Ratchet & Clank: Going Commando is that it sends sort of a mixed message. Keep in mind that I've never played the original, so I was going into this pretty much fresh. Look at the cover of the game, and you see a bipedal thing that looks like a cross between a cat, a human, and perhaps a boll weevil; all I can tell you for sure is that he is furry and anthropomorphic.
Excerpt: Mashing genres is all the rage these days. I use the word "mash" because more often than not the combination of elements fits, but you're still getting a couple different parts of different genres under the guise of a new game rather than the elements blending seamlessly into something that feels greater than the sum of its parts.