Excerpt: is one of those classic franchises that you wish would get better with age. With every new installment, you hope against hope that the old-fashioned glory of the series is reborn, but each time, you realize the days of the "golden oldies" are long gone. The problem with games like this is that their fun-factor is inherently cemented in old-school entertainment, and along with new technology comes the drive to overhaul old formats.
Excerpt: These might not seem like major improvements, but they end up changing how you play the game. Area-specific challenges have also been added that beef up the levels a bit. On top of destroying the buildings and staying alive, you’ll need to meet a certain goal to unlock a new attack. It can range from just eating X amount of a certain kind of civilian to having to earn a jackpot in Vegas.
Excerpt: Since their debut 20 years ago, George, Lizzie, and Ralph have destroyed the United States., the world, and even the universe. Now they’re joining up with new monsters to get rid of an evil soda company whose toxic soda turned them into the hideous creatures they are today. To my delight, you can now destroy areas with some variety in your offense. Before, you’d just be able to kick and punch your way to victory.
Excerpt: Some games age well. Other games are games that people have fond memories of, but playing them again only reminds them how far video games have come. Rampage, to many people, is in the latter category, and Total Destruction, while a competent and entertaining game, will probably not be enough to dissuade many people of that notion, even at its budget price of $20.
Summary: Back in the early ’80s – when most gamers would happily squander 10p pieces on delivering newspapers or guiding frogs across a busy motorway – Midway’s Rampage offered a lively alternative, where your single aim was wanton destruction. Over 20 years – and several facelifts – later, Rampage: Total Destruction offers pretty much the same experience as before, and feels tragically outdated despite its budget price tag.
Conclusion: Conversely, if you never get tired, and I mean never get tired of demolishing buildings, eating helpless people, and virtually just causing endless chaos, you're most likely a violent anarchist - and this might just be the game you’ve been looking for.