Summary: It's been quite the ride. From the original arcade series, to console Deltas, to little known Leos, R-Type has a rich history. R-Type Final enters the fight with high expectations. From a glance, this is the R-Type we know and love. We get side scrolling levels, powerups that absorb bullets, and Bydo enemies that are easily recognizable as Bydo. R-Type Final has good consistency with the rest of the series. Where this game really shines is customization.
Summary: My experience with R-Type is limited, but I LOVE side-scrolling and top-down shooters. I have played the original R-Types (just a bit), as well as the excellent freeware G-Type (a combination of R-Type and Gradius). As much as I was wishing for the second coming of the only shooter that can maybe rival Gradius in the category of old-school cool, this game just ain't that great. First of all, the graphics are nice. Not mind-blowing ala Ikaruga or Dodanpochi, but nice.
Summary: The game is playable, but as the 'final' R-Type this has to be something of a disappointment. The early levels are uninspired (it does get better, eventually) and it just doesn't feel like classic R-Type. If you're looking for a PS2 shmup then go with Gradius V instead.
Summary: It's not a bad game at all- infact, if you own a PS2 and love old-school side-scrolling shooters then this will be right up your street. The graphics are 3D (though the game basically takes place in a 2D plane) and look very nice, with some excellent effects cropping up from time to time. R-Type Final plays very much like its predecessors, and does hold up to them very well.