Excerpt: The opening menu presents players with some expected sights. A Two-player Versus Mode, a Time Attack Mode, Arcade Mode and the traditional Garage. The two Modes that should raise a few eyebrows are the Racing Life and Event Challenge Modes. The Event Challenge Mode is a drive across familiar asphalt: one-off events, time trials, single-make races, tour races, tournaments, and head-to-head rival races are all found here.
Excerpt: As condescending as it sounds, R: Racing Evolution is almost exactly what you'd expect from a 'serious' GameCube racer. While the game is also available for Xbox and PS2, Namco's Ridge Racer spin-off plays just like an entry level, user-friendly, jack-of-all-trades introduction into a foreign genre.
Conclusion: After the story mode has been beaten there is still lots to play through in RRE. The event challenge mode comes equipped with a hefty number of events. Each event must be unlocked with money (called RP in the game), but money isn’t too big of a problem if you’ve beaten the story mode. Some of the event challenges include single races, time trials, one-make race and tournament. There are some annoyances that seriously hold the game back.
Conclusion: THE VERDICT: R: Racing Evolution isn't the next Ridge Racer by any means but is certainly worth a look. While hardcore Gran Turismo fans looking for an enormous amount of cars and extensive tuning options may not find what they're looking for in R: Racing Evolution, that shouldn't stop casual fans from checking it out as there's plenty on offer here.
Excerpt: Looking to build on their Ridge Racer success, Namco goes back to the drawing board and adds a little sim to the mix. The result is R: Racing Revolution. Although it has a few tricks up its sleeve that spice things up a bit, R: Racing Revolution is a racer that has trouble keeping up with the pack. Click here for the full review.
Excerpt: I was one of those weird guys that actually liked Ridge Racer V. Most gamers took one look at the game's first-generation PlayStation 2 game flaws and instantly dismissed it as an inferior addition to the Ridge Racer franchise. While I'll agree that the game was nowhere near the masterpiece that R4 was, it still offered some pretty entertaining arcade racing and absolutely oozed quality.
Summary: Le 28 aout 2009, Rocksteady nous foutait une grosse claque dans la gueule avec Batman : Arkham Asylum, offrant enfin au chevalier noir l'adaptation vidéo-ludique qu'il mérite. Faire suite à un tel coup d'éclat n'est pas chose aisée, c'est plutôt un sacré défi. Pourtant, après avoir joué à Arkham City, on a tendance à penser que le challenge était un peu faiblard pour les équipes de Rocksteady tant elles le relèvent avec brio.
Pros: L'univers de Batman, Catwoman, Une réalisation de haute qualité, Non mais Catwoman quoi, Une B.O excellente, Sérieux les gars, Catwoman...
Cons: Catwoman en DLC pour ceux qui achètent le jeu d'occasion, Le fan-service dans la campagne principale, Quelques imperfections techniques si on se met à chipoter un peu, On a du mal à lâcher la manette, mais je sais pas si c'est vraiment un défaut ça...