Reviews and Problems with Puzzle Quest: Challenge of the Warlords
Showing 1-10 of 27
5 November 2010
Summary: Puzzle Quest could have been just as big - if not bigger - than casual hits such as Peggle and Bejeweled. Great art, great music, and hey, it even has a story. Unfortunately, all of the good is countered by one very serious problem: the game suffers from the worst game balance I have ever...
Summary: I started by playing the PC version. I think it was back int the 90's. It kind of reminds me how I used to have my own way of learning the tricks on the FF9 card game. It may seem easy to the naked eye, but I warn you, some things seem so easy they are hard.
Summary: Wow - this sure is an addicting game. It's got the "one-more-turn" that sucks you right in to playing and playing. This is not your typical match-three game, but more of a combination RPG and match-three.
Summary: The game is interesting, unfortunately it has two enormous flaws for me. The first one is the JRPG look and dialogs are extremely childish. They are simply an uninteresting waste of time. The game would have been much more tolerable without the "story" and the world map.
Summary: Both casual and deep, it's an innovative mix of a fantasy rpg combined with a puzzle game. It really surprised me. I ding it a single point because some of the battles take longer than I'd like.
Summary: One of the best casual games i've ever played, and one that consumed (willingly) most of my game time in 2007. It's also got to be the ONLY credible game to come out on all platforms, not hard with the likes of The Simpsons, Superman etc, but definitely something worth congratulations.
Summary: I think that the best way to describe this game is a fully emersive RPG. but instead of turn based combat you play bejeweled. I was hooked from the start I can play for a few minutes or days. and through it seems minor i plan on replaying it to do a few choices over.
Summary: Very addictive. Marred by a seeming lack of random board compositions and re-compositions that result in bias towards the opponent as a result of opponents being scaled. Less scaling would tend to make the game more of an RPG; spending time in a different area because of its higher level opponents...