Conclusion: Psychonauts remained in the public's conscience as the game that could have been the one. It was amazingly well received by reviewers, but had lousy sales. Nonetheless, it remains a game that needs to be played, so users must know what to look for in future adventures.
Pros: As I said, Psychonauts is all about the dialogues, and there are very few games than can come close in terms of acting and humor. Everything is amazingly funny and you find yourself talking with everyone just to see what are they going to say. This particular quality makes the seven years between the initial launch and the port to the Linux platform to become almost irrelevant. The poor graphical quality can be ignored when confronted with the amazing storytelling cap...
Cons: I've played the game on Ubuntu 12.04 LTS, with a GeForce 8800 GT graphic card and 302.17 drivers. I fiddled with all the options, but I constantly got some weird artifacts, especially because of the lighting and shadows. I'm not sure if this is a general problem or it's just me, but I have to mention it here. The controls are also a little bit iffy, for lack of a better term. The vertical axis starts reversed for some reason and it's at a different speed then the hori...
Excerpt: Tim Schafer's classic adventure game Full Throttle was originally supposed to include an entire sequence in which the player would join the game's main hero Ben in a psychedelic acid trip after he ate a poisonous cactus. While that sequence was ultimately abandoned, the concept for it would return to Schafer's mind years later to become the inspiration for a different game—the first title to be created under his own label Double Fine Productions.
Excerpt: Tim Schafer and his talented colleagues at Double Fine have created the finest platformer available not only for the Xbox, but for all current generation consoles. How lucky you Xboxers are that you get to play it first. Psychonauts is a unique, fully realized world complemented with beautiful, artistically-minded aesthetics, addictive gameplay, and a touching regard for the humanity of its characters.
Excerpt: Few games go through four years of development and two publishers, and come out smelling of roses. Psychonauts is a game Microsoft no longer wanted as part of its first-party portfolio and despite positive word of mouth and much interest from the gaming hardcore, Tim Schafer's debut console project looked to be in trouble.
Excerpt: I remember having a good imagination as a kid. I remember having two imaginary friends – Scruffy and George. And yet, it wasn’t until I first played Psychonauts that I truly remembered how amazing it was to just think as a child. Make no mistake though: Psychonauts is not a game for children, just a game based around the literal imagination of children – simple, and yet, insanely complex.
Conclusion: THE VERDICT: For anyone who wants to experience how games can provide entertainment beyond the simple act of play, Psychonauts is one of only a handful of titles that can give you what you're looking for. It is a game that deserves not to be just played, but experienced, by everyone who loves videogames.