Reviews and Problems with Psi-Ops: The Mindgate Conspiracy
Showing 1-10 of 24
Gaming Addicts Network
2 March 2006
Excerpt: Now here’s a game that I expected to be somewhat lame, and somewhat predictable. Well, I was half right. While definitely predictable, in that amoral, pay-no-attention-to-the-moral-implications-just-go-out-and-kill sort of way, it’s far from lame. It was surprisingly fun, and offered a twist on the usual underdog vs. invincible army formula.
Pros: + Concept Translates Well, Game Play Smooth and Fun, High Quality Graphics
Cons: - Short in Length, Non-Bosses not as Challenging, Low Replayability
Excerpt: Apparently the good people at Midway noticed that there was a genre going unrepresented on the video game store shelves: the Evil God Simulator. To fill this void, they offer PsiOps: The Mindgate Conspiracy . It may not have been intended as an Evil God sim, but that's certainly how it plays, and I for one am ecstatic that it does. Now, obviously the game doesn't bill itself as an Evil God simulator, but there's very few other ways to describe it.
Excerpt: As the title suggests, Psi-Ops: The Mindgate Conspiracy isn’t your standard third-person stealth shooter. Indeed, the subtitle – “Your most powerful weapon is your mind” – pretty much explains it all, but to suggest that Psi-Ops is a one trick pony would be selling it criminally short. Free Radical’s Second Sight has already explored the unknown quantity that is mind control, and managed to make an entertaining title out of it, so Psi-Ops has its work cut out.
Excerpt: Aren't big guns and fist fighting enough for you people? Why does your insane lust for violence demand new ways to kill? Well, I hope you're happy, because now you have the opportunity to pick people up with your mind and smash them off walls. Still not enough? Well, you can also make their heads explode. More (you blood hungry savages)? How about controlling people's minds and making them jump from tall buildings? Satisfied?
Excerpt: Take one part third person shooter, add in some light puzzles, and mix heavily with five different kinds of psychic powers, and you get a healthy serving of Psi-Ops: The Mindgate Conspiracy . The detail in both the models and the levels are great. The armor on each character is colorful and full of character (plenty of scratches -- especially on our hero's attire).
Excerpt: I'll be the first to admit that I had written Midway off as a developer on track to crash and burn in the style of 3DO or the soon-to-be-tanked Acclaim. Gone, I thought, were the days of Mortal Kombat where Midway ruled the arcades, instead replaced with poor cash-ins of old licenses with mediocre production values. Then, slowly, the quality of the games, and more importantly the talent and production behind them, began to rise.
Conclusion: As you progress through the game you gain access to six psionic powers: Telekinesis, Remote Viewing, Mind Drain, Mind Control, Pyrokinesis, and Aura View. Telekinesis is pretty much what you’d expect, pick up an object or person and throw it/them or bring the object to you; it’s pretty cool to be able to bring a gun to yourself (but it would be cooler if you could rip a gun out of someone’s hands).