Excerpt: Originally released for the PlayStation 2 all the way back in 2005, Phantom Brave has returned, this time on the PSP. Aptly titled Phantom Brave: The Hermuda Triangle , the game’s name is pretty much the only thing that has been changed.
Excerpt: Phantom Brave: The Hermuda Triangle marks the second time that NISA has ported its gridless tactical RPG, originally seen on the PS2. Those that did play the first port over to the Wii, We Meet Again , will no doubt be wondering what more new additions have been made to attract them to this version.
Conclusion: Phantom Brave is rated T for Teen with ESRB descriptors of Blood, Fantasy Violence, Mild Language, Mild Suggestive Themes, and Use of Alcohol. The 2-D sprite-based graphics really tone down the blood and violence, so it’s really not that bad at all.
Excerpt: Two types of people are interested in Phantom Brave: We Meet Again . There's a joke in here somewhere, but also a suggestion on how to read this review. Those who first played Phantom Brave on the PS2 should feel free to jump to the final four paragraphs, where the Wii-exclusive content is explored...
Excerpt: Phantom Brave has to be one of the strangest ideas in gaming history. A little girl, her ghost friends and an evil army of phantoms from the wrong side of the tracks all fighting it out in the latest US release by Nippon Ichi.
Excerpt: “Imagination Knows No Limit…” No truer words could be spoken about Nippon Ichi’s game, Phantom Brave . Phantom Brave is the third game this year from Japanese Nippon Ichi, which opened up an American publishing office, NIS America, in Anaheim, CA.
Excerpt: A follow-up of sorts to Disgaea: Hour of Darkness , Phantom Brave is Nippon Ichi’s latest entry into the Strategy RPG genre. The game picks up right where Disgaea and La Pucelle: Tactics left off, combining a great, funny storyline with intense action, providing one of the best Strategy RPGs on the...
Excerpt: As technology has improved, so has the aesthetic and aural nature of the gaming medium. Large quantities of cash now envelop the development of a game to ensure the final product is one similar to a Hollywood blockbuster.