Excerpt: In 2001, it seemed like no matter where you looked, Capcom was producing a survival-horror game. Many people first mistook Onimusha for another of Capcom’s attempts to capitalize on their success with the Resident Evil series by making another game that was similar to it in nature. Anyone who thought the same after playing it is a complete fool.
Excerpt: While I don't entirely agree with Brad's review of Onimusha , I'm not exactly going to dispute much of it either. His points are for the most part valid. I just wasn't as annoyed or bored by Onimusha as he was (or at least not as quickly as he was). The main thing that I liked about Onimusha was the sense of control and action, which is something that isn't usually characteristic of the survival horror genre.
Excerpt: Two opponents face each other silently, both knowing only one will see the dawn. I usually like to spend the first portion of a review talking about interesting concepts or ideas present in the game I am about to review. Sometimes it takes a more personal slant, other times it might be historical or relate to current trends in the game world and society at large. After playing Onimusha , I was at a loss.
Excerpt: Published by: Capcom Developed by: Capcom 1 Player Memory Card: 420KB Digital control Vibration Function Warning: Blood and Gore Violence Da Introduction: Onimusha Warlords takes place in medieval Feudal Japan, one year after General Nobunaga Oda of the Owari Clan killed Yoshimoto Imagawa, a warlord seeking to unify the country. Although Nobunaga was put to death soon after the slaying by a loosed arrow, he was resurrected from the dead to continue his plans to rule.
Excerpt: In the year 1560, a powerful warlord named Nobunaga was struck down in battle by an arrow that pierced his neck. He was killed, but later resurrected by a demon named Fortinbras in exchange for his eternal servitude and help in conquering Earth. Nobunaga requires the blood of a noble woman of the land to seal his pact with Fortinbras, and Princess Yuki is the unlucky royal.
Conclusion: Load this game into your PS2, and behold the eye candy. This intro is going to blow you away! I watched it three times before I even started playing. The 3D characters on pre-rendered backgrounds are the source of some complaint, but I think it lends to the story. Capcom has inserted various objects that can be manipulated into the scenes as well. These objects serve to interlace the 2D and 3D graphics, and do a great job of it.
Excerpt: By now we should all be aware of a little game called Onimusha: Warlords, and its history. When Capcom first went to work on Onimusha, they were planning on releasing it for the Nintendo 64, but then realized that the console wouldn't be able to live out 1/4 of Capcom's expectations for the game. So they cancelled it within a matter of weeks and began developing the Playstation version, at the beginning of 1999.