Reviews and Problems with Onimusha: Dawn of Dreams
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Onimusha: Dawn of Dreams PS2 Review
31 May 2010
Excerpt: Since Resident Evil 4 reinvented Capcom’s seminal horror series, reinvention has since then became almost like a fashion with developers, with Splinter Cell and to a lesser degree, Tomb Raider both jumping on the bandwagon.
Excerpt: It was only 18 months ago that Onimusha 3 was supposed to mark the final vanquishing of the Genma demons by the Onimusha samurai clan (and Jean Reno, naturally), but like a demon warrior, a good franchise doesn't tend to stay dead for long.
Summary: Onimusha: Dawn of Dreams is a very welcome off-shoot of the series that keeps the best of what made Onimusha so popular but adds new features, characters and a new storyline to make it feel like a completely new game.
Excerpt: Cor, blimey. For a country so relatively small, Japan does suffer from a rather unpleasing knack for being engulfed in hoards of demons. Luckily though, there are always one or two heroes milling about (you’d think with all the devilry, they’d find somewhere else to live) with the oomph to put up a...
Excerpt: When I first bought my PS2 (this was the large PS2 and not the tiny one I have today) one of the first games that I played on it was Onimusha. For a console title at the time, it was perfect. There was plenty of combat, a good amount of puzzle solving, an interesting plot and colorful graphics.
Excerpt: Enter Soki, aka Yuki Hideyasu, Aoki, Blue, the Blue Oni, the Oni of the Ash, etc. The hero of this story goes by many names (whether that's a translation issue or what, I don't know), but he's also quite handy with a broadsword.
Conclusion: You'd think after four games that the formula would be getting tired, but subtle tweaks and a larger cast of characters makes it all fresh again. This is the best Onimusha game yet, and that's no small complement.