Summary: Overlooking the painful plot (something
most gamers should be used to by now), you have a solid action title that
rewards skilled playing and provides enough variety and pretty settings
to delay the onset of repetitive-hack-n'-slash syndrome.
Pros: Greatly improved controls over the other two, cutting demons in half is fun, and the CG intro is one of the best.
Cons: The plot will cause you pain in your brain organ.
Excerpt: It has all the makings of a blockbuster, yet the Onimusha series has never enjoyed the same success in Europe as it has done in Japan and America, which is quite perplexing when you consider the ingredients of the game and the fact that the mighty Capcom are behind it. In their strive to make it more popular in European territories, Capcom have not only set the game largely in France, but have also appointed French actor Jean Reno, or more specifically his likeness for a...
Conclusion: Definitely a game worth the hype and the hours, 10-14 for completion, Onimusha 3 also delivers some good replayability in being able to adjust the difficulty factor as well as having subplots that don’t –have- to be solved the first time around, but can be revisited. Think you’re going to rule the world Nobunga? Bring it on!
Excerpt: When Capcom released their hack and slash Samurai series in 2001, it met with a little trepidation due to their almost rapid-fire release of several survival-horror related games. Since then, the Onimusha series has shown fans that it was not just another RE rip off and that it was it’s own legitimate series despite earlier doubts. Even three entries and two spin offs later, the series still remains a solid action series that is worth giving a chance.
Excerpt: A little over a year ago, I attended a press conference with a number of gaming colleagues and lightly mourned the death knell of the Onimusha series. Control issues and short gameplay aside, this was a much more original adventure series than the oft-imitated zombie infested survival horror game.
Excerpt: In the span of 10 or so hours, Capcom deftly shows exactly why they're one of the kings of the console games biz, dishing out a sequel to a sequel that not only improves on the formula that made the previous games so good, it throws in heaping handfuls of tighter story, better character interaction, more unlockable goodies, and the kind of finesse while pulling it off that can only come from a developer with a good two decades under their belt.