Conclusion: One of the coolest things in the game was when you created a bed of flowers by running and jumping. That really put you in the role of a god, one with otherworldly powers. It also looked really neat.
Conclusion: The best thing Okami did is the Brush. It’s always available, quick to active, and easy to use. All commands can be input in less than two seconds; hold the button, draw the shape, and magic happens.
Conclusion: That’s an excellent point. Every time I transform in Twilight Princess, I get pissed off that I have to talk to Midna (then when the transformation happens with no apparent loading time, I feel a little better).
Conclusion: very good point deemer. the only problem is the tradeoff ease of use causes late in the game (im thinking around yoshpet). by the time you have all or most of the techniques, it can become difficult to use the right one since you can now manipulate most of the things on screen and frequently end up...
Conclusion: i can completely understand the thought that this game feels like a trilogy glued together. there are a few neatly discreet chapters that could almost be played in isolation. i do think that both of you are reacting to all of the hype and attention this game has received rather than the game itself.
Conclusion: Its been said in certain circles of the ‘net I frequent that Okami feels like a trilogy of games crammed into one because Clover knew this was their only shot. This in turn leads to something with a lot of content, but as Pat says sometimes it can be tedious.
Conclusion: It’s completely unfair, but I couldn’t help but compare Okami to Shadow of the Colossus. Something making such an effort to look different should be different through and through may be my stance. I like Okami (the few hours I played) but was disappointed that the innovation was mostly skin deep.