Summary: Parents need to know that this is a unique game with stunningly beautiful scenery and original gameplay. While this action game has lots of fighting, the presentation is essentially bloodless. Some enemies get chopped in half, but most are turned into flowers when they die. The game is cartoonish in appearance, but has some crude humor involving urination, references to breasts, and sexual innuendo.
Excerpt: Calling Okami a Zelda clone does have some weight to it, as the two games do have their obvious similarities, although calling it a clone is far over stepping the mark, as in many ways Okami is quite simply like nothing else in existence. What Capcom’s and the PS2’s answer to Zelda is, is a masterstroke in its unusual and beautiful design. The character you take the role of is the first real difference, as it’s not every day that you take the form of a white wolf.
Conclusion: Having Issun around doesn’t hurt either. When the game’s off I often wish he was still bouncing on my nose. The people you meet (…Flaming Pyrotechnist Tama, Bone Reader Madame Fawn, Tao Master Waka--God’s gift to man!, Boy of the Forest Kokari…) are eccentric and fantastical beyond measure, the places and situations are the stuff of gaming legend, the music brain-tickling, and the gameplay all around sheer perfection, and then some.
Excerpt: In the discoveries of man, we have learned the truth that artists like to paint, and gamers like to play. But what about the poor souls who like both, but have a life and only enough time for one activity? Say no more, Okami is the answer to these and many more problems. This title, developed by Clover Studio of Capcom, blends art and gaming to create an incredibly unique, and sometimes zany, experience.
Excerpt: As gamers try to elevate their hobby and outsiders try to tear it down, one thing is clear -- the debate as to whether video games are art or not is one that isn’t going away, nor will it be decided any time soon. As each group tries its best to give examples to support their side, Clover Studio has been working on a project that is, quite frankly, the closest thing any game has ever come to being “art”.
Excerpt: It seems a shame that the release of such a beautiful game as Okami should be overshadowed by the closure of Clover Studio, the small Capcom-owned studio which created it. Yet, almost a year after the game's release in Japan and five months after Clover's closure, it's finally hitting the UK and, boy, are we glad. So if, like Amaterasu in Japanese legend, you've been hiding in a cave for the last year, let us explain. Simply put, Okami is one of the last great PS2 games.
Excerpt: Okami is the kind of game that only comes around once in a great while, especially from a third party company. It has absolutely everything that makes a game the best kind of entertainment. It has the depth and grip a movie has when storytelling, the beauty of true artwork, and the culture, philosophy, and schooling of books.
Conclusion: Okami is one of the best PS2 games out there, and easily one of the best looking videogames on the market. With brilliant art direction, charming characters, ripped straight from Japanese mythology, and excellent game design everyone knew Okami would be a quality game. The biggest surprise? It's fun. From silly side quests, humorous characters, engaging missions, to fulfilling rewards, Okami is just a blast to play.
Pros: Okami is one of the best looking videogames out there, Brings Japanese mythology to life, Incredible levels and characters, Lots of fun items and power-ups to collect, Plenty of room to decide of you want to tackle every task or not, Okami is one of the best looking videogames out there, Brings Japanese mythology to life, Incredible levels and characters, Lots of fun items and power-ups to collect, Plenty of room to decide of you want to tackle every task or not
Cons: Infrequent save points, Goals not always clear, Infrequent save points, Goals not always clear