Excerpt: Calling Okami a Zelda clone does have some weight to it, as the two games do have their obvious similarities, although calling it a clone is far over stepping the mark, as in many ways Okami is quite simply like nothing else in existence. What Capcom’s and the PS2’s answer to Zelda is, is a masterstroke in its unusual and beautiful design. The character you take the role of is the first real difference, as it’s not every day that you take the form of a white wolf.
Conclusion: Having Issun around doesn’t hurt either. When the game’s off I often wish he was still bouncing on my nose. The people you meet (…Flaming Pyrotechnist Tama, Bone Reader Madame Fawn, Tao Master Waka--God’s gift to man!, Boy of the Forest Kokari…) are eccentric and fantastical beyond measure, the places and situations are the stuff of gaming legend, the music brain-tickling, and the gameplay all around sheer perfection, and then some.
Excerpt: The world is dying. The trees are nothing more than wooden skeletons. The grass has shriveled away and scattered on the wind. Streams, rivers, entire oceans are drying up. The sky is no longer blue, but a pitch-black mess of toxic clouds. The sun is just a memory now; the lack of light and heat has killed off most of the plants and animals. . Humans have been left perpetually frozen in time; they’re not even aware that their realm is crumbling beneath their feet.
Pros: Amazing production values, A long and enjoyable adventure with plenty of collectibles and side tasks, Celestial brush mechanic adds spice to battles and exploration, Quests are extremely varied and make good use of brush techniques
Cons: Some of the motion controls aren't responsive, Combat is on the easy side
Excerpt: It seems a shame that the release of such a beautiful game as Okami should be overshadowed by the closure of Clover Studio, the small Capcom-owned studio which created it. Yet, almost a year after the game's release in Japan and five months after Clover's closure, it's finally hitting the UK and, boy, are we glad. So if, like Amaterasu in Japanese legend, you've been hiding in a cave for the last year, let us explain. Simply put, Okami is one of the last great PS2 games.
Excerpt: As gamers try to elevate their hobby and outsiders try to tear it down, one thing is clear -- the debate as to whether video games are art or not is one that isn’t going away, nor will it be decided any time soon. As each group tries its best to give examples to support their side, Clover Studio has been working on a project that is, quite frankly, the closest thing any game has ever come to being “art”.