Summary: I like this game and over all it's pretty good however, the I feel that the combat is pretty slow, the enemies are either underpowered or over powered at random and bosses are ten times faster than you so have fun trying to defeat them since you're only able to slash three times and kick twice. So that wide array of combo's isn't really there.
Summary: Are you sick and tired of playing pointless, stupid, short, confusing, and sometimes downright-scrap-heap-worthy games? Well then, right here is your proverbial breath of fresh air. Though not as fun as, say, Spiderman: Friend or Foe (which, by the way, has the best multiplayer on any video game I've ever played. Period.), Power Rangers Dino Thunder should last a considerable amount of time before it starts gathering dust.
Summary: I bought this game on impulse, because it was cheap. I was a huge fan of MMPR, not so much the later series, when Disney got a hold of the series. Anyways, for a kids game, its good, if you are older than 10, though, you will find it repetitive after a while. But good for a boring night when nothings on TV. Oh, and you only play as the Zords. Just thought you should know.
Summary: The first stage of this game where you are fighting on the aircraft against the cyborg ninja is horrible. Miraculously, from the second stage on, the graphics look great, the music is great, the maps and enemies are more interesting, and the game is just more fun in general. Did a different team create the first level? That aside, Nightshade is an action/adventure game similar in control to the PS2 Shinobi.
Summary: Nightshade is not a game to be taken lightly. The first few levels may seem easy, but it gets quite frustrating towards the end. The number of cheap deaths you accumulate by falls can get staggering if you aren't paying attention to where you're jumping and which enemies you're killing in order to stay airborne. Herein lies both a strength and weakness to Nightshade.
Summary: Nightshade is a good follow up to the PS2 shinobi. The controls transfer almost completely intact save improved charge attacks (for some characters), no sword timer (not really an improvement, one character *might* still have such a timer), the addition of a kick button and several new moves that go with it, and a chakra gauge (again, for some characters only).
Summary: Shinobi split the ninja-lovin' world cleanly in twain: the haters who reviled it for being too hard and the lovers who attained sacred oneness with their PS2 controllers, proclaiming the gameplay a work of unique genius and professing that the others just didn't "get" what developer Overworks was trying to do. Here, now, is Nightshade, her touch hoping to heal.
Summary: Nightshade is basically a sequel or more like a spinoff from the previous shinobi game 2 years ago. although the graphics,character designs and music are simular the gameplay itself has improved and far less frustrating than it's predescessor. your character can perform mid-air sword attacks and even combos.the stages vary from fighting atop of stelth bombers,rooftops,a convoy of exploding trucks and more.