Reviews and Problems with Nightmare Before Christmas: Oogie's Revenge
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Nightmare Before Christmas: Oogie's Revenge
30 May 2006
Excerpt: Nightmare Before Christmas: Oogie's Revenge fits the style set forth by the cult classic movie perfectly. Not only does the general look of the world fit the claymation style, but also specific areas that were found in the film appear as perfect duplicates of the the movie's set.
Conclusion: is definitely an above average game based on a children's movie license. It takes enough liberties with the material to craft its own story and the gameplay is strong enough to warrant taking a serious look.
Summary: For all of us Tim Burton fans, Buena Vista games has offered us a title that takes off where the 1993 cult classic movie, The Nightmare Before Christmas, left off. This offering, so ingenuously entitled , starts simply enough with Lock, Shock, and Barrel bringing Jack Skellington’s nemesis Oogie...
Tim Burtonâ€™s The Nightmare Before Christmas: Oogieâ€™s Revenge
17 October 2005
Conclusion: I really wanted to enjoy Oogie's Revenge, I really did, but the game is just too little variety stretched over too much similarity in tasks. It's fun in bursts, but as a long haul action game, even I can't handle this much Halloween.
Conclusion: Colourful characters and graphics bring Tim Burton's world to life as much here as they do on the movie screen. Fans of the film will revel in the ability to play Jack Skillington's alter egos - the Pumpkin King and Santa Jack across an array of different scenery.
Nightmare Before Christmas: Oogie's Revenge Review
6 October 2005
Conclusion: Taking everything into consideration, it doesn't strike me that Capcom was the right developer to be doing this franchise any sort of gaming justice. A team that specialises in interactive fiction could work wonders in a world such as this.