Excerpt: The third game in the NFL Street series comes with new play modes and a much-improved Gamebreaker feature. The aim is to play American Football in a “street” style – the stadiums are empty warehouses, a subway station, a tatty practice pitch and so on. There are only seven players per side in the main game. Plays are chosen from a series of menus, defining the formation and the type of play (running, passing or a “trick” to catch the defence out).
Conclusion: If you’re an American football fan, and haven’t already tried and tired of the series, NFL Street 3 is worth a look. It’s a fun title that doesn’t take itself too seriously, and proves a lot of fun when taken in small doses – especially before the set goals for each match get too high. For anyone else though, there’s far too many average moments for it to have a truly wide appeal.
Excerpt: NFL Street 3 comes to us from the fine folks at EA Sports and EA Tiburon. In their latest installment, they hope to expand upon the wild, arcade action, with a few slick, new features and modes to keep fans coming back for more pigskin goodness. Visually, the character models stand out right from the start.
Excerpt: While the NFL Street series has rushed its way well passed mediocrity twice now, it's never been able garner the same following as the stellar SSX games or equally entertaining NBA Street series. And unlike those games, NFL Street is clearly starting to show its age.If EA has any interest in keeping the franchise from becoming another GameDay, it might want to head back to the drawing board for another go.
Conclusion: Where NFL Street 3 really stands out is the gameplay. Multiple play modes give you plenty of variety from a quick and dirty scrimmage between your two favorite teams, to a cross-country odyssey with a custom team of your own creation, to online play through the PS2's broadband adapter and SOE service. Embedded within the game is a panoply of unlockable teams, players, and gear that is mind boggling.
Excerpt: When you’re a sports gamer, you can’t avoid fielding the questions about "sim" versus "arcade". Competitions between game developers have been focused on that simple concept for years. Do you want “three yards and cloud of dust” or an 800 yard, nine touchdown game from your offense? Do you want your point guard hitting 40% of his shots or burying 40 three pointers? It’s a simple matter of personal preference. There isn’t a right or wrong answer.
Conclusion: And, in the end, that's the biggest trouble with NFL Street 3--it plays it too safe. Though its fast-paced play and pick-up-and-play simplicity work to the game's advantage, there's simply no sense of menace or danger to the over-the-top antics. Sooner or later, even the varied game types and multitude of real-life NFL players begin to blend together and you wind up simply slogging through, match after match.
Pros: Fast-paced gameplay is good in short doses, new game types add some twists to the formula, respect the street mode has lots to do.
Cons: New gameplay twists don't do enough to differentiate it from previous games, graphics haven't aged well, frequently frustrating rubber banding.
Excerpt: First Impressions My reaction is In the testosterone-infused world of sports, no sport combines sweat, blood, and fury like football. And I’m not talking about soccer – that’s a totally different story. Football, real football, is a contact sport, with teams ploughing down the field to score a touchdown, and catapulting anything in their way into oblivion. In NFL Street 3, you get a different take on the game, though much of the game’s main principles stay the same.