Excerpt: Consistent Rosters are also a sticking point in Football titles. Some players want the latest up-to-the-minute rosters while others (*cough* me) just want the healthy team they had at the start of the season.
Conclusion: Feel The Power Of The NFL – New pressure sensitive controls determine how quickly a move, such as a stiff arm, is executed and how much speed/momentum the ball carrier will lose. “Motion blending” technology allows for seamless transitions that translate into ultra-smooth animations that capture the speed and athleticism of the NFL.
Excerpt: Back in 1995, SCEA’s “NFL Gameday” for Sony’s brand-new Playstation videogame system took the gaming world by storm. It was a game like no one had seen before, literally. Boasting state-of-the-art graphics and outstanding user control, “NFL Gameday” became an instant success. Two years later, SCEA’s “NFL Gameday 1998” did what EA Sports said couldn’t be done - they created the first fully polygonal football game on a 32-bit system.
Excerpt: Last year I was a bit disappointed that NFL GameDay 2003 was not a little more competitive with the other titles. Going back to the drawing board once again, 989 and Red Zone Interactive decided to add plenty of online features, and use a new engine. While the graphics may not be quite on the level with the other football titles on the PlayStation 2, if you can look past this area, you will find a great football game underneath the surface.
Excerpt: Back in 1995, a little hyped game simply called NFL Gameday came along on the original Playstation. NFL Gameday 97 followed in December of 1996. In Gameday 97, Sony and developer 989 studios had a legitimate football game. It featured all of the NFL licensed teams and was seen as the first real challenge to the Madden series on the Playstation. Then came NFL Gameday 98. With Gameday 98, many people felt that Madden had been temporarily dethroned.
Excerpt: Like in last year's game, online play remains the brightest spot in NFL GameDay 2004. Its wealth of features includes everything from tournaments to built-in message boards and e-mail. That being said, the gameplay falls considerably short and is still behind the competition. Unfortunately, GameDay exhibits bouts of outrageously bad AI and displays little quirks that make it seem as though the game is simulating incompetent high school football players as opposed to...
Excerpt: By Gary Kearney Potential. Funny word. I mean you can look at it in either a good way or a bad way. It’s nice to have potential but sad when you don’t live up to it. That’s the way I feel about 989’s NFL GameDay 2004 for the PlayStation 2. It has potential, especially in the online world, but it just doesn’t live up to it. Off we go to find out why...
Excerpt: Gameday 2004 has received a graphical overhaul, and while it won't exactly blow you away, it's certainly better than last season. Out of all the football games on the market, Gameday features the most complete and accurate depictions of stadiums. However, it still has an eerily plain, almost dead feeling to it. This is particularly noticeable as you look into the stands only to see the blank, emotionless crowds of fans staring back.
Conclusion: This could have been a great game for all ages and it should have been a fast paced game that you didn’t mind wasting your brain on, like R-Type or something similar. Instead you’ve got a slow, sluggish boring game that would have no impact on your PS2 collection or even your Snes collection. Maybe you should let your children play Onimusha; this would probably traumatise them for life.