Excerpt: EA struck a chord with speed hounds in 2003 with the street racing success Need for Speed Underground. Naturally, strong sales brought us a sequel, a handful of shoddy replicas (SRS and Juiced come to mind), and eventually the release of last year's solid Most Wanted, which launched alongside the...
Excerpt: First Impressions My reaction is Ever since EA released NFS Underground couple of years back, gaming hasn’t been the same. It was such a huge success, a sequel was guaranteed. NFS:U2 became another great hit that EA decided to come up with a similar title year after year.
Excerpt: The sign of an effective series or franchise, in the gaming industry is the ability to evolve. To continue to do what you do well, while adding new elements, eliminating those that don’t work, and always polishing what remains. The
Conclusion: The goal here is to explore as much of the massive city as possible, all the while racing people for money and other goodies. In Carbon, you'll also be competing with rival road crews for control of territory - a mechanic very similar to how handled its turf wars.
Summary: Overall I felt this game was a step backward in the series. Fans of the 2 year old Underground game will love this one, while fans of Most Wanted may want to sit this one out. I prefer Most Wanted to this game, just because it seemed to be more of a challenge and I was more excited to play.
Summary: Most Wanted still graces our 360 and PS2 on a regular basis as it is such a great game and with the exception of one or two racing titles released in the last 12 months it is the best racing sim out there, until now!
Conclusion: Auch hier setzte man auf bereits bewährte Dinge; Speicherbatterie und die Unterstützung mehrerer Sprachen gehören eigentlich fast schon zur Grundausstattung eines jeden Titels für den Gameboy Advance.