Summary: I will start with the cons. For new players to the game (so far that is my only perspective) there is too big a difference between the junior varsity and varsity levels. I have not yet tried the more advanced levels.
Summary: Having been a fan of NCAA Football since its conversion to PS2 I keep hoping that EA will fix a major flaw in its dynasty mode, but they haven't. The game's standard has always been 5 minute quarters.
EA just doesn't get it: It's the little things that make games great!!!!
Chuck O'Brian "The Game General", Amazon
3 August 2005
Summary: EA has the best gameplay for sports games ever, PERIOD!! But why does EA do this every year? They grab our attention and money with these hot new gimmicks, but they forget about the little things that make sports something more that just a game.
Summary: This game reminds me a lot of Madden '05. The game speed is around that of Madden instead of NCAA '05 which was very slow. The running controls are outstanding and easy to use with the incorporation of the right analog stick.
Summary: I wrote scathing reviews of Madden 2005 and EA --both deserved in my opinion. ESPN 2k5 was superior to Madden 2005 in every area. EA clearly took notice of the widespread disappointment in last year's NCAA and Madden games --and even though they'd never admit it, that they got knocked-out by...
Summary: There are some negatives and postives for this game. The Race to the Hiesman mode is ok but it starts to quick. You do one drill and then you get a scholarship, go to a team and play the first game. You are automatically teh starter. So it is kind of dumb that you dont have to prove anything.
Mike Hart is the bomb not desmond howard "poo wee", Amazon
17 July 2005
Summary: Hey, this game is still the best out there but it has lots of room for improvement. I'm not going to say what is good, but rather what is not. The load times for this game are horrible, wether it be simulating games during the season or recruiting.
Summary: Frankly, I was disappointed with the gameplay of NCAA '05. The balance in the passing game felt completely wrong, making it unneccessarily difficult to actually complete a pass and near impossible to even throw the ball while on the run.