Excerpt: A certain sickness comes over me from time to time where I feel a compulsion to grind through a handful of video gaming football seasons. When I was younger, I played Tecmo Super Bowl and its SNES sequels to a degree where I have an unhealthy amount of knowledge about them. Eventually, I moved onto the Madden NFL series and bought the new (ie: same game with updated rosters and one or two new gameplay functions) version every year for a little while.
Excerpt: College football has never looked better. Player models continue to have more detail year after year, and the presentation of the game now begins in the box with the three-man commentating crew of Brad Nessler, Lee Corso, and Kirk Herbstreit. On the field, player animations are amazingly fluid, as the crew at EA-Tiburon did an excellent job of bringing the game of football to life on the small screen.
Excerpt: Intro Each year EA releases a new college football game, as they control the market. Nothing wrong with that, as once again the fans wanted better gameplay, and once again, they got it. Most of the things gamers complain about have been fixed. Graphics: Once again, EA updated their graphics engine to make the game seem much, much better. The first thing I noticed was that the graphics are sharper than previous years.
Conclusion: The developer has also added the notion of recruiting pipelines into NCAA 06. If you have a good number of players from a certain state, that state becomes a pipeline for you, and it supposedly becomes easier--later on--to recruit players from that state. For most schools, only their home state and maybe a couple of neighboring ones are designated as pipelines.
Pros: Much improved game balance over last year's, Controls mapped to right analog stick mean more-intuitive gameplay, New animations make for a great-looking game overall, In-season recruiting and improved features in dynasty mode .
Cons: Certain new features not quite as refined as they could be, Long load times and slight slowdown issues on the PS2.