Excerpt: I was very hard on NASCAR Thunder last year, and with good reason. NASCAR Heat beat it on virtually every feature, and most especially on delivering a believable NASCAR experience. It was overly arcade, the yellows and AI were a mess, and it was basically a major downer for a serious NASCAR sim driver.
Excerpt: When you have yourself a racing game, there's really not too much to get right graphically. You need the tracks to look realistic, the crowd to be commendable and the cars need to look just plain ol' nasty awesome. Enter in EA Sports and be prepared to be amazed. Exhibit A is NASCAR Thunder 2003 and really that's all the proof we need. First, there's 60 events that you can take place in. Originally, there's about 20, but as the game progresses, you unlock other events.
Conclusion: The game offers 5 different modes of play: Quick Race, Lightning Challenge, Thunder License, Season, and Career. The Quick Race is pretty much what it sounds like – choose a persona and choose a track and have at it; you are given the opportunity to qualify for a position, else, you’re placed in the middle of the pack for the race.
Excerpt: When I first sat down to play EA's latest offering in the Nascar genre, I was a bit skeptical. Knowing very little about the sport of Nascar, I was preparing myself for a slight let down. The few times that I've flipped thru channels and saw a Nascar event on television, I wasn't drawn or compelled to watch for very long. It looked boring and repetitive with the exception of your occasional collisions and crashes.