Excerpt: It is said that it is easier to become a legend than it is to stay one. We guess what that means is that once you have set yourself a benchmark, your challenge is to equal it, or even better it. The problem with this though is that once or twice, by law of average, you are going to fall below this benchmark. Unfortunately, it is for these times that people most remember you. In the gaming world Koji Igarashi is probably on a parallel with Hideo Kojima for status.
Excerpt: The in-game visuals of Nano Breaker aren’t anything special. There isn’t really anything in the levels or characters that stand out as being something to ogle over. But I guess when you consider the fact that this game ultimately boils down to a mindless hack-n-slash, that isn’t really a big issue. However, the in-game graphics do have two things going for them.
Excerpt: Killing robots is boring. I'm not saying that killing robots is always boring as a rule, but killing robots as a goal in and of itself is not worth my time. Killing robots in between doing other adventure-type tasks is just fine, and if there's some kind of special fancy technique involved while actually killing a robot on the way to doing something else, that's usually okay.
Excerpt: Whereas manly brawlers like Chaos Legion or Dynasty Warriors throw everything at you simultaneously, Nanobreaker doles its orgamechs out in small, easily-sliced clusters as if this were a really boring version of Streets of Rage or Final Fight.
Excerpt: Imagine if someone were to take 2003's Castlevania: Lament of Innocence, strip away the Castlevania license in favor of some generic sci-fi drudgery, stick a big sword in the hand of the main hero instead of a whip, and make him capable of little more than some by-the-books hack-and-slash combat. It doesn't sound like the most appealing game in the world, does it? Well, this is exactly what Konami's Nano Breaker is.
Pros: A fairly robust combo attack system., Blood! So much blood!
Cons: Muddy, dank visuals are a chore to look at., Too many awkward, unpleasant jump puzzles., Near nonexistent enemy AI; bosses are a breeze, too., Cheeseball voice acting that's bad, even for a mindless action game., Super-linear level design.
Summary: Auf einer Insel für Nanotechnologien bricht das Chaos aus. Der Hauptcomputer, der die Insel verwaltet, dreht durch und mikroskopisch kleine Nanotech-Roboter verwandeln die Inselbewohner in bösartige Mutanten. Natürlich muss sich einer um den Mist kümmern und so wird der Cyborg Jake Warren aus seinem Kälteschlaf aufgetaut. In die Hand bekommt er ein flexibles Plasmaschwert und den Auftrag Michelle Baker ausfindig zu machen, die sich irgendwo auf dem Eiland befindet.
Pros: Spektakuläre Kämpfe, Gutes Gegnerdesign
Cons: Kaum Übersicht, Bockschwer, Musikalisch eine Katatrophe