Reviews and Problems with Mortal Kombat: Deception
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Mortal Kombat: Deception PS2 Review
31 May 2010
Excerpt: Mortal Kombat: Deadly Alliance was almost everything a next generation update of MK should be. It retained the amusing dark and often macabre humour that the series has so long been renowned for and the gameplay itself although losing much of its simplicity was still satisfyingly easy to get into.
Excerpt: picks up shortly after the end of Mortal Kombat: Deadly Alliance. The sorcerers Shang Tsung and Quan Chi's Deadly Alliance had won, killing not only the Mortal Kombat Champion, Liu Kang, but also the Emperor of Outworld, Shao Khan.
Excerpt: In the mid-90’s, Mortal Kombat was the king of the videogame bikesheds. It was rude, it was rebellious, and it outraged parents with its unprecedented gore – but didn’t leave so much as a tell-tale smell on our school uniform.
Summary: After the huge leaps Mortal Kombat: Deadly Alliance made from 2D to 3D it's commendable that the development team has been able to enhance the franchise even further with Deception which is without doubt the biggest and best Mortal Kombat to date and better than many of it's Beat-em-up competition.
Excerpt: After Mortal Kombat 2, the Midway beat-em-up seemed to plunge into a downward spiral that it didn't manage to climb out of until the release of Deadly Alliance gave new life to the series in 2002.
Excerpt: One word: Unbelievable! The graphics in Midway’s newest installment in the series, Mortal Kombat: Deception , are outstanding. Character models look very clean, and help bring to 3D the digitized humans they were based from. But where MKD ’s visuals really shine are in the environments.
Excerpt: I’m pretty sure I’ve said before that I’m not a gamer who is particularly fond of fighting games. It’s most likely because, quite frankly, I suck at them and they aren’t always the most captivating of storylines to begin with, so the interest just isn’t there for me.