Reviews and Problems with Mobile Suit Gundam: Journey to Jaburo
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1 September 2001
Excerpt: If history has taught us anything a big licensed anime game will never go over good in the US for one reason; the developer is too fixated on making the license look good, meanwhile completely forgetting about good, or even average, gameplay. There are two prime examples that stand out among the crappiest anime based videogames: Dragon Ball: Final Bout GT, Gundam Side Story (Dreamcast), Gundam: Battle Assault, and Gundam: The Battle Master.
Excerpt: Mobile Suit Gundam: Journey to Jaburo (MSG:JtJ) is all about huge robots and massive action. You pilot the experimental RX-78 Gundam in the Universal Century 0079 - it's up to you to lead a colony of survivors to Jaburo and fend off the Zeon forces and Char Aznable, the Red Comet. MSG:JtJ is all about the robots and Bandai does 'em right.