Conclusion: As a baseball game MLB Power Pros delivers much of what fans of the sport want in a baseball video game but there are still a few areas where improvement is warranted. Mainly in the pitching game play and perhaps some slider options to create deeper counts and even get the computer to give up a walk now and then. The lack of an online mode hurts as well and might cause some players to think long and hard before purchasing a copy.
Summary: With over 10 different exciting game modes including the traditional Practice, Exhibition, League and Home Run Challenge modes, MLB Power Pros 2008 will bring fans closer to the action than ever before.
Excerpt: Lose the Kid Gloves. Lacking noses, ears, and mouths, the super-deformed characters on the cover of MLB Power Pros 2008 look more like the poster boys for a free-to-play Korean MMORPG. Stare for one more minute and you’ll recognize the caricatures of superstar MLB players like Alex Rodriguez and Ryan Howard. Don’t be fooled, though.
Pros: So many options. . ., Encyclopedic, Deceptively arcade-y, Thankless grinding, Bare art and sound, Firing me
Excerpt: Kids should love baseball. It’s America’s pastime and despite the steroid nastiness that has revolved around the league for the past few years, at its core, there’s a distinct semblance of good old-fashioned U.S. purity and passion. Hence, it makes perfect sense to target youngsters with certain baseball games, which is why Konami and 2K Sports have stepped forward yet again to deliver a new
Excerpt: Just past the halfway point of the MLB season, 2K Sports and Konami deliver MLB Power Pros 2008 for the PS2 and Nintendo Wii. I was given the task of reviewing the PS2 version. Although the MLB Power Pros franchise is relatively new to North American gamers, the series has been around for years as it is part of the traditionally Japan-only ‘Jikkyō Powerful Pro Yakyū’ series of video games.
Excerpt: Funny thing, that Major League Baseball license exclusive 2K Sports has. Ordinarily, it would have completely removed the ability for anyone to make a MLB game, but Konami, the quick little cats that they are, actually came up with a solution: take the ultra-cute, superdeformed characters from their The result is a game that has at least the names of the characters and some very nicely modeled official stadiums, but skirts around being any real competition for the...
Conclusion: The PS2 version costs 10 dollars less, while the Wii version offers slightly quicker load times and lets you save your data to the system memory. Otherwise, both versions of the game look, sound, and play the same. Much ado has been made about the Wii version's support for the remote's motion-sensing capability, but it's really not that compelling of a feature since it's restricted to exhibition games and home run derbies.
Pros: Bobbleheaded characters give the game a unique, whimsical look, Controls are so simple that literally anyone can learn to play, Excellent physics and rich statistics for people who care about that stuff, Loads of in-depth play modes and player creation features, RPG-style success mode provides unique take on the typical career mode.
Cons: Technical aspects of the graphics are a couple years behind the curve, Play-by-play guy repeats himself constantly, No online features, not even roster updates.
Excerpt: If there's one sport that I feel overly connected with, it is baseball. Yeah, I enjoy football, but I haven't been a big fan of the sport until five or so years ago. Baseball, though, I've been following for over 20 years now. I played some T-Ball when I was younger, my brother played baseball for awhile and, needless to say, we've picked up a ton of baseball games over the years. From the original Nintendo baseball game to MLB 07 The Show, we've played them all.