Little data, lots of space, only good to hit batters
umlriverhawk555 "Brennan C", Amazon
18 January 2008
Summary: When I was told I could have this game I was pumped. When I loaded the game and saved my data, it took 3000 kb for rosters, profile, and dynasty. That and it was hard to play without setting everything good and taking about 750 kb. The only way to set the ball in the strike zone is to try and pitch it high. My way of hitting is to just swing and see what happens. Hitting was fairly easy, and playing on easy, I was losing 19-1 in the 3rd.
Summary: 5 things that ruin mlb 2006: 1. poor graphics. very bland all around. the players all look the same. the create-a-player feature is just about as generic as you can get. the crowd is made of 2 or 3 nintendo quality models that all move and clap at the exact same time. the stadiums are all pretty 'eh'. they've got the basic look down but the detail is nowhere to be found. 2.
Summary: I bought this game a few days after it came out. The trailer is awesome, the music is great. But then I played it. I was frustrated from the beginning, but decided to be patient since it is not MVP 2005 that I am so used to. THE GOOD: - I am music lover and this game has some awesome tracks - The graphics are great, make other games look cartoony. - Highly customizable. - Mini-games are good. GAMEPLAY: (Offense) - Offensively, its really up for debate.
Summary: This game seems half baked. Good ideas with poor execution. Graphics: Arguably the best part of the game. The graphics are nice and the faces of star players are pretty well rendered. Body types aren't as well rendered and look pretty generic. Stances and deliveries are done well. Ballparks are also replicated nicely. Little glitches mentioned later detract from otherwise beautiful game graphics.