Conclusion: The results of Natsume’s experiment are in: Yes, I will play a game that isn’t very much fun if it is designed in a way that makes it difficult to put down. But now that I’ve stopped playing I have the sense to keep the game in its case and far away from the PS2. I suggest you do the same.
Excerpt: Media Factory's Machi-ing Maker has arrived in the states courtesy of Natsume under the moniker of Metropolis Mania. The concept of building a city and managing the citizens has been explored in a number of ways in various titles. However, Metropolis Mania has a distinctive feel and approach. It doesn’t give the hands-on/control-everything experience you might expect. Instead, it puts you into the yellow suit of a city manager.
Excerpt: MetropolisMania is one of those rare, capricious games that manages to get by on sheer charm and unpredictability. The game is basically a city-building and management simulation in the vein of the SimCity games; but whereas the SimCity franchise focuses on actual city-building mechanics, MetropolisMania instead revolves around building communicative relationships with your townspeople and finding ways to make their lives convenient and happy.
Excerpt: Ever since some bright sole created games for the PC, we have been building virtual cities and destroying them with tornadoes and Godzilla’s. The transition of these games from PC to home console has been regretful, however, as past examples show (Sim City 2000 on the PSX). The main reason is because of the limit of buttons to use, and in a close second the limits of hardware (I won’t bore you with any technical mumbo-jumbo).
Conclusion: Das Spielprinzip und die originellen Einfälle des Entwicklerteam sind löblich, wo bekommt man sonst so viele innovative Ideen zu sehen. Riesengroße Städte, viele unterschiedliche Charaktere mit eigenen Persönlichkeiten, über 200 verschiedene Gebäude, realistische Jahres und Tageszeiten werden einem hier, um nur einige zu nennen, geboten. Alle Spielaktionen die von euch ausgeführt werden, finden in Echtzeit statt und werden unter echten Wetterbedingungen dargestellt.