Reviews and Problems with Metal Gear Solid 3: Snake Eater
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Metal Gear Solid: Snake Eater 3D
24 March 2012
Excerpt: Betrayal. That’s what this mission is all about. The Boss, the greatest soldier of her time, defected from the United States in 1964. She allied with a Russian colonel in a bid to seize power from the existing government, branding herself as a traitor and war criminal. Thanks to her, the USSR has finally developed the technology to nuke their Western rivals into oblivion.
Excerpt: The Metal Gear Solid games are terribly difficult to get into if you’ve never played one before. It’s a series that has a well-established mythology and it can be difficult to know where to start. So when Konami decided it was time to bring Snake back to the Nintendo fold it was obvious which direction they were headed in.
Excerpt: Hideo Kojima is a genius that is beyond compare in the videogames industry. He is the visionary that came up with the idea involving sneaking around enemy territory and avoiding rather than engaging. Kojima also assures that the stories that his games tell have a deep meaning, beyond the giant robot waffle that has become synonymous with the series. MGS3 takes all the conventional stuff from previous games and lands you in a jungle during the 1960’s.
Excerpt: I once saw a man throw a rat through the passenger window of a Nissan Micra and, in the ensuing panic, reach into the car and grab a woman's handbag before vanishing into the exhaust fumes like a scandalous Dracula. She was so hepped up on rat-fear chemicals that she pretty much handed the bag to him out of confusion, believing she'd just successfully exchanged it for the rat, which was now biting her shins.