Reviews and Problems with Metal Gear Solid 3: Snake Eater
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Metal Gear Solid: Snake Eater 3D Review
17 March 2012
Excerpt: The Metal Gear Solid games are terribly difficult to get into if you’ve never played one before. It’s a series that has a well-established mythology and it can be difficult to know where to start. So when Konami decided it was time to bring Snake back to the Nintendo fold it was obvious which direction they were headed in.
Excerpt: Hideo Kojima is a genius that is beyond compare in the videogames industry. He is the visionary that came up with the idea involving sneaking around enemy territory and avoiding rather than engaging. Kojima also assures that the stories that his games tell have a deep meaning, beyond the giant robot waffle that has become synonymous with the series. MGS3 takes all the conventional stuff from previous games and lands you in a jungle during the 1960’s.
Excerpt: I once saw a man throw a rat through the passenger window of a Nissan Micra and, in the ensuing panic, reach into the car and grab a woman's handbag before vanishing into the exhaust fumes like a scandalous Dracula. She was so hepped up on rat-fear chemicals that she pretty much handed the bag to him out of confusion, believing she'd just successfully exchanged it for the rat, which was now biting her shins.
Conclusion: Metal Gear Solid Snake Eater 3D nos brinda una excusa perfecta para volver a revivir la magnífica obra de Hideo Kojima. O de descubrirla si es que acaso no lo hicimos en su día. No podemos hacer otra cosa que alabar el gran trabajo realizado para trasladar esta entrega de PlayStation 2 a la consola portátil Nintendo 3DS.