Excuse me, garçon, there's a game floating in my movie.
Alexandre Abdoulaev "alexghst66", Amazon
25 February 2004
Summary: The fusion of cinematography and gameplay has, until recently, remained a goldmine untapped by game developers. Sure, there was a mercifully brief period in the history of gaming where so-called "interactive movies" were being released one after another in rapid succession, but these were really no more complex than sequences of grainy full-motion video showcasing B-list actors, with an occasional opportunity to click on something to "interact" with it (games like "Fox...
Summary: Metal Gear Solid broke new ground on the PSone in terms of graphics, storytelling, and overall gameplay. It kept the environment tense and it always kept you guessing. Every challenge is daunting, but not impossible, it's bosses were unlike anything you've ever seen. Best of all, gameplay was varied, and, well, orgasmic. Nothing repeated itself, every minute had some new surprise for you. It was utter perfection compressed into two discs.
Summary: Ever had to anticipate a big surprise only to be disappointed when you discovered what all the buzz was about? This is how I feel about MGS2. Let me list them for you. Pros: 1) Great graphics and cut scenes. THE best I have EVER seen on any PS2 game. Especially the outdoors. I'm still shock those aren't cut scenes. 2) Good AI. I mean REALLY good.