Excerpt: A blob of liquid metal may not sound very interesting, but Mercury Meltdown Remix shows the world that the titular mercury can add as much personality to a game as a small fluffy animal. Perhaps it’s the appealing cel-shaded visuals or the charismatic movements of your blob, but the contents of a thermometer does somehow manage to bounce out of a colour-filled screen.
Excerpt: I have been a fan of the Mercury games since the launch of the PSP, but how well does the handheld puzzle game translate to the consoles? Mercury Meltdown Remix along with its portable sibling, Mercury Meltdown , take the mechanics introduced in Archer MacLean’s Mercury and adds enough enhancements to make it even better than the original. From a graphical standpoint, Meltdown takes a different perspective than the original.
Excerpt: Ever since the original Mercury proved to be one of the better PSP launch games there's been talk of a port to other systems. The all-round improvement that was Mercury Meltdown hit the PSP a few months back, and Ignition clearly felt that the time was right to give PlayStation 2 owners their chance to play the game. Mercury Meltdown Remix is essentially an 'enhanced' version of the game for the PSP, but not all the enhancements have been for the better.
Conclusion: available maps. It’s the times that you just barely miss making a corner, or get caught in the wrong mechanism by little more than a hair, that will keep you coming back to MMR. The biggest problem with this game is that the novelty wears off too soon. Yes, there are 200 plus maps, and you can clear a good number of them without getting too bored with things. But by the time I got to map 130 or so I was just marching along, hoping things got changed up somehow.
Excerpt: When the PSP first launched, I, along with just about every other person covering the industry, expected Sony's new handheld to completely overpower and destroy the Nintendo DS. It really appeared that Nintendo was finally on the verge of losing the only market it had never lost dominant market-share of. Ultimately we were all wrong.
Excerpt: largely repaired by smoothing out the difficulty curve. It also updated the interface, added a ton of mini-games, and offered multiplayer. In short, it was the perfect sequel that offered more of the same without feeling over-recycled. Honestly, that is the biggest change. The recently renamed Awesome Studios (now sharing their pappa company's moniker as Ignition Banbury) more or less moved everything to the twin analog sticks, and freed from the overly-tight analog nub,...