Excerpt: A blob of liquid metal may not sound very interesting, but Mercury Meltdown Remix shows the world that the titular mercury can add as much personality to a game as a small fluffy animal. Perhaps it’s the appealing cel-shaded visuals or the charismatic movements of your blob, but the contents of a thermometer does somehow manage to bounce out of a colour-filled screen.
Excerpt: Mercury Meltdown Remix (MMR) is so named because it’s essentially the same as the PSP version of the game redone for the PS2. In light of this I will start out by telling you that if you have the game on PSP then there’s no real reason to pick it up on the PS2. All you’ll really get out of owning both games is a few extra levels with the PS2 versions, so if you really feel like playing Mercury Meltdown at home you may as well pull out your PSP and kick back on your...
Excerpt: Ever since the original Mercury proved to be one of the better PSP launch games there's been talk of a port to other systems. The all-round improvement that was Mercury Meltdown hit the PSP a few months back, and Ignition clearly felt that the time was right to give PlayStation 2 owners their chance to play the game. Mercury Meltdown Remix is essentially an 'enhanced' version of the game for the PSP, but not all the enhancements have been for the better.
Excerpt: Years ago, a game came out in the arcade and on the NES called Marble Madness in which you had to guide a marble through hazardous terrains to a finish line within a time limit. Then, a few years ago, Sega came out with Super Monkey Ball. Now Ignition has added to the genre with Mercury Meltdown Remix, a game which takes the concept of those two games and adds immensely to it. Do these additions add or detract from the game, and is the result worth playing?
Conclusion: available maps. It’s the times that you just barely miss making a corner, or get caught in the wrong mechanism by little more than a hair, that will keep you coming back to MMR. The biggest problem with this game is that the novelty wears off too soon. Yes, there are 200 plus maps, and you can clear a good number of them without getting too bored with things. But by the time I got to map 130 or so I was just marching along, hoping things got changed up somehow.
Excerpt: When the PSP first launched, I, along with just about every other person covering the industry, expected Sony's new handheld to completely overpower and destroy the Nintendo DS. It really appeared that Nintendo was finally on the verge of losing the only market it had never lost dominant market-share of. Ultimately we were all wrong.
Excerpt: Not long after the PSP was launched, a quirky, offbeat puzzler by the name of Mercury came out. The premise wasn't too far off the path beaten from games like Marble Madness and Super Monkey Ball, but because the usual ball was replaced with a blob of gelatinous mercury, all sorts of new challenges and potential hazards presented themselves.
Pros: Tons of stages, including more than 40 new ones that are exclusive to the PS2, A mostly solid level of challenge, especially in the later stages
Cons: PS2 controls make the game markedly simpler than it was on the PSP, Graphics are colorful but not very impressive for a PS2 game, Multiplayer component has been completely removed