Reviews and Problems with Mega Man X Command Mission
Showing 1-4 of 4
Fun and Different
Glenda M. Cuddy "Glenda M. Cuddy", Amazon
5 July 2011
Summary: Well this game isn't like any Mega Man game so far, and the closest comparison I could make is Final Fantasy X. The battle system is almost exactly the same from the turn system to special moves. You play as a variety of characters throughout which all have their own special moves (ex. X's charge shot, Axel's shape shifting, and Zero's variety of special slash attacks.
Summary: Megaman x command mission is a different kind of megaman game. It has turn-based action instead of the usual 2d scroll gameplay. Or whatever its called. This game offers a decent challenge, when it comes to the bosses, as to the monsters that appear from level to level, you can easily master them. The graphics are decent in this game, better than other megaman games.
Summary: I've never been too big a fan of turn-based action games. Megaman X Command Mission grabbed my attention though, and I've been through hours of enemies exploded and being hammered by bosses. While the bosses can be a little frustrating, it's great to go back and completely destroy the enemies you faced in earlier levels, that is after you upgrade a bunch. I recommend that you find all the items before things rap up.
Even with it's large faults, it's still great fun to play
8 February 2005
Summary: For years and years now, Megaman games have always been side scrolling button mashing action games, sometimes reincarnated into different genres (even soccer!). But this is the first Megaman RPG and for a first try, I'd say the folks at Capcom have done prettty well for themselves. You play as Megaman, Zero, Axl, and a whole bunch of other new characters with great design.