Excerpt: Producer: Interplay Developer: BioWare ESRB: Teen Players: Digital Control Compatible Analog Control Compatible Vibration Function Memory Card: 70 KB Mad Catz Panther PX Controller Da Introduction: A major trend continues with yet another Dreamcast title making its way to the PlayStation 2. This time out it's Bioware's popular MDK2.
Excerpt: MDK2 Armageddon is a third person shooter that follows the many adventures of a janitor named Kurt Hectic, the genius Doctor Hawkins, and a six-legged dog named Max. The story is presented in comic book fashion as a narrator reads the trio's initial exploits. Dr. Hawkins, a brilliant yet often misunderstood doctor was tired of being ridiculed by his fellow scientists, so he does what any of us would do, he goes to live in space, on his ship the ‘Jim Dandy'.
Excerpt: If you're like me, you get sick of games that seem to pull the same old tricks, no matter what genre they fall into. One of the many reasons to love MDK 2 Armageddon is how fresh and inventive it is on every front. Even through rough spots in the first game, people agreed that the creative character design, including Kurt's wild Coil Suit with its sniper mode, made MDK worth checking out.
Excerpt: The Dreamcast version of MDK2 was one of my favorite Dreamcast games. The game is hilarious, with all sorts of clever innuendoes, great gameplay and completely challenging but never too frustrating. So when I went to EB to get my PS2, it was no surprise that this was one of the first games I had picked up. And while it is a great PlayStation 2 game, it’s not as good as the version I loved. In MDK 2, you play as either Dr. Hawkins, Max the Dog, or Kurt Hectic.
Excerpt: When the original MDK was released a few years back for the PC, it was somewhat of a revolution in PC action titles. The graphics were astounding, character designs were highly original, the sniper scope was something gamers had never before seen, and the game was damn hard. Now the sequel to Shiny Entertainment's masterpiece, MDK2: Armageddon, is available for the PS2. MDK2 takes all of the elements of the original MDK and throws in a bunch of additional surprises.
Conclusion: Getting Kirk, Max, and Dr. Hawkins to blast these enemies takes some getting used to though. The way that the control scheme is setup does not feel at all intuitive and on top of this the game needs a lot of different moves which, under the circumstances, feel crowded on the PS2 controller. After some time however, one can get accustomed to the control scheme and aptly dispose of the bad guys.
Excerpt: MDK2 is a saga involving three intrepid heroes - Dr. Hawkins, a exceptionally mad scientist who lives aboard his starship; Maxx, a six legged, uzi-toting android cannine constructed by the doctor and lastly, the lead star of the game, Kurt, Dr. Hawkins caretaker aboard the starship.
Excerpt: The third and final version of BioWare's awesome sneaker/shooter/thinker has hit the PS2, but does it offer something that the PC and Dreamcast versions can't? I'll admit, this wasn't a hard review to write. With 2 versions of MDK2 already out, it was only a matter of time before I picked up a controller or keyboard and dove in.
Summary: PS2 owners who haven't played any other version of MDK2 should be pleased with the game, and Dreamcast owners who couldn't muster the dedication to complete the game might want to see what they missed on the PS2.