Excerpt: In the world of videogames, every developer at one time or another has taken their own formula and re-used it for a sequel or off-shoot title, but how much "new" content does there have to be before it's enough to justify a release? This question came up often for me personally last year, a year which packed an incredible number of, shall we say, "return visits" in amongst the few fresh new ideas.
Excerpt: The original Maximo was criticised by many gamers for being too difficult. Capcom’s own homage to their Ghosts & Goblins series may have been something to do with it, although in comparison, Maximo was still a walk in the park and you thankfully didn’t die after a single hit. The sequel comes with many refinements, which will pop the dummies back in those whining mouths. Army of Zin is no longer as harsh on the player and gives you much more room for making errors.
Excerpt: Whilst many including myself held the spiritual successor to Ghosts ‘n’ Goblins in high-regard, you couldn’t help feel that Capcom had their work cut out for them with the follow-up, Maximo vs Army of Zin . After all, its predecessor arguably offered something that was missing at the time from the current slew of releases ‘ a challenge.
Excerpt: When the classic Ghosts And Goblins series made it's next-gen debut on the PS2 as Maximo , it was received with mixed reactions. Some people loved the game for its intense challenge and great gameplay, while some were pushed away by the same. Now, Capcom has almost reworked the original game to give us something that is both new and nostalgic.
Pros: Better swordplay, More weapons and moves, No money required to save, Nifty “save the innocents” feature
Excerpt: Back in February of 2002 Capcom released Maximo: Ghosts to Glory , the latest sequel in the Ghosts 'n Goblins franchise. The game was a bit of a throwback to the old style of action games. Linear progression, high difficulty, and limited lives -- only in 3-D. Well Maximo's back in his first sequel called Maximo vs. Army of Zin . The graphics in Maximo vs. Army of Zin look great.
Excerpt: Life can really suck sometimes…tedious workdays, exams in school didn’t go our way, we have to pay more than we were expecting with our bills. It’s enough to make you want to stay at home curled up on the couch, crying to yourself and watching really bad daytime TV. But if you think you’ve had bad days, just put yourself in Maximo’s boots. He returned from a war to find his ruler deposed, his girlfriend kidnapped and all hell literally breaking loose.
Excerpt: Maximo: Ghosts to Glory surprised a lot of people, myself included. Few could have predicted that Capcom's upstart American development wing not only managed to succeed where most Japanese companies' U.S. development operations have failed, but they did so with aplomb, crafting an old-school styled platform jumping-heavy action game that ended up being one of the best games that year. Perhaps, then, it shouldn't be all that surprising that the sequel, Maximo vs.
Excerpt: The sadists who brought you 2001's Maximo: Ghosts to Glory are back for another hellish go with a new sequel, Maximo vs. Army of Zin. These games are noteworthy for two reasons. First, they're successors in spirit to the venerable Ghosts 'n Goblins platformers of yore, and second (following the first point), they're hard as all hell. Like its predecessor, Maximo vs.
Conclusion: should put a new spin on the game. Progression is also awarded for killing enemies with speed. “Unleash the power of ‘Treasure seeker’ underwear and the ‘Boxers of burning vigor!’ " But it sort of interests me. Any boxers that can treasure seek is good, but boxers that are burning with anything…I don’t know about that. But on with the facts: In Maximo vs. Army of Zin, eight months have passed since the original story and Maximo and Grim have searched in vain for Sophia.