An interesting action game with good storyline and gameplay, but a steep learning curve.
15 February 2007
Excerpt: The evil king Achille and his hordes of undead have conquered the realms, imprisoned the four sorceresses who defend it and is going to marry the Princess.The only thing standing in his way is the hero Maximo (co-incidently the Princess' boyfriend), so the game takes a decidely unusual turn when...
Summary: I was pretty excited when i heard the news that legendary games developer Capcom had decided to bring the classic platform game Ghost & Gouls to the PS2 and after playing the game i wasn't disapointed.
Summary: Truly brilliant platformers are not commonplace on the PlayStation2. IMO, Jak and Daxter was the strongest contender in the genre... until Maximo came along... Maximo is great fun - the graphics are clean and crisp with some lovely comedic touches.
Summary: This is a solid 3D platformer, with crisp visuals, fluid gameplay and well designed levels. I'm not a real platform fan but I enjoyed the game, until the 3rd (ice) section when it became too difficult for me hence very frustrating.
Summary: This is a very good game. The graphics are lifelike the gameplay is great and the characters are catchy. The game isn't too hard but puts up a bit of a challenge. I really enjoyed this game and would reccomend it to someone who likes an adventure!
Summary: Maximo is a great game from the off. It's simplicity enables anyone of any age to get to grips with the basic controls to really enjoy the game. I played it constantly for a few days and although it was a little easy, I was not dissappointed with the final outcome.
Maximo is a great old school platformer for hardcore gamers!
8 June 2004
Summary: Maximo is one of the hardest games for the PS2, in fact I found it harder then Devil May Cry 3 ( the original version ) to complete. Maximo has nice chunky 3D cartoon graphics and the sound goes well with the game.
Solid 3D platforming with character, but a few flaws
David Head, Amazon
8 June 2004
Summary: The platforming genre is perhaps the one that had the hardest time making the transition to 3D with the advent of polygon-pushing hardware, the problem (of course) being the camera - falling to your death due to a bad camera angle feels unfair and results in irritation.