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Maximo: Ghosts to Glory
5.8 out of 10

Maximo: Ghosts to Glory

You control the fate of the gallant Maximo, who returns home to Read more

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Reviews and Problems with Maximo: Ghosts to Glory

Showing 1-7 of 7
Overall 2
2.0

One Star

Mark Baillie, Amazon
20 February 2016
  • Summary: This game disc would not play in my system. Maybe it was a foreign version?
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Overall 2
2.0

it sucks!!!!!!

Amazon
29 March 2004
  • Summary: DON'T BUY THIS GARBAGE THIS IS THE MOST FRUSTATING GAME EVER MADE, BECAUSE OF THIS GAME I HAD TO BUY A NEW CONTROL BECAUSE I BROKE MINE AND THEN I BROKE THIS STUPID GAME,TOO. YOU HAVE TO PAY GOLD COINS EVERYTIME YOU WANT TO SAVE, CAN SOMBODY TELL ME WATH KIND OF GAME IS THIS!!
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Overall 2
2.0

Very difficult

A. Vegan, Amazon
29 March 2004
  • Summary: This game is absolutely terrible. I tried it out at the store first then decided to buy it. What a mistake. This game is so dark, it's hard to see where you're going. It's actually a really difficult game and there are very few spots in the game that allow you to save.
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Overall 2
2.0

What ...were they thinking?

Dj Toasty, Amazon
28 March 2004
  • Summary: ...I am usually a huge fan of any rpg...(Legend of Zelda, Final Fanasy, etc) But this was beyond ridiculus. I [was beaten] ont like the 3rd level up, I only managed to get to the first boss fight one time, and got beat...there. This was one hard game.
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Overall 2
2.0

Look before you leap. Please, for your own benefit.

Amazon Customer, Amazon
28 March 2004
  • Summary: OK, First off, this game is WAAAYYY over hyped. I have played much more fun Atari games than this one. Granted, Maximo has great graphics, and is the sequel to the beloved Ghosts and Goblins, (or was it Ghouls and Ghosts), anyway those are the ONLY things going for it.
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Overall 2
2.0

One Star

Thanasis Fakkas, Amazon
28 March 2004
  • Summary: Product came in "New condition" but couldn't even load after the introductory cutscene.
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Overall 2
2.0

Not fun

Amazon
28 March 2004
  • Summary: Learn by dying/failing, and when you fail you go all the way back to the beginning. That's a rather bad game design philosophy.
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