Reviews and Problems with Max Payne 2: The Fall of Max Payne
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Max Payne 2 – The Fall of Max Payne - Review
23 August 2009
Conclusion: Max Payne 2 is a love it or hate it game. I think anyone who likes games or for that matter, people who hate playing games, should play Max Payne 2. It has an intriguing storyline, Bullet Time is really fun, and there are many more things to like about this game. The only thing that comes to my mind of what Max Payne 2 lacks is replay value. There is no multi-player mode and Bullet Time is basically the only thing that makes you want to play again.
Pros: Storyline, Easy to play, Bullet Time wows me
Cons: More in the manual wouldn’t hurt, Replay value is sparse, No multi-player
Excerpt: Remedy and AC/DC have a similar outlook and thats a good thing. If it isnt broke, dont fix it, dont screw around with it, dont monkey with it or mess with it just give us more of the same, and make it a tiny little bit crazier and a little bit louder the next time around. Thats probably why Max Payne 2: The Fall of Max Payne was as enjoyable as it was it was like any good action movie sequel in that it served up more of the same, brought back the familiar characters and...
Excerpt: The sights and sounds in Max Payne 2: The Fall of Max Payne once again convey the gritty, grimy world of a New York cop who consistently teeters on the edge of the law and reality. If you havent played the first in this series, Max Payne , you are in for a treat, albeit some of the storyline may be lost on you as this is a sequel (so go check out the section called Previously to play catch-up).
Conclusion: THE VERDICT: Great storyline, hard-boiled atmosphere, beautifully worked bullet-time shoot-em-up action, an all-new physics engine, dream sequences, unlimited saves and even a new female characters to play add up to a sequel game whose existence, for once, is easy to justify, as it is much, much better than the original and, indeed, one of 2003's best games.
Excerpt: 2001 was a very good time for action games. In case you have already forgotten, 2001 was the year Rockstar brought gamers Max Payne. Playing through the perspective of Payne, players had to avenge the death of his wife and kid. The game also introduced the often immitated slowdown mode, Bullet Time. After a couple of years of waiting, Rockstar and the same development team behind the first game, Remedy, are back at it again in Max Payne 2: The Fall of Max Payne.
Excerpt: When we first saw Max Payne, we were amazed at the remarkable bullet-time effects and gameplay. The game was poor, though in the fact that it was short and the graphics were not great. Max Payne 2 was aiming to change all of that. Even though it is still on the short side, it truly improves on the last.
Excerpt: It could be argued that Max Payne is just an elaborate tech demo; a way to show off the technology that Remedy Entertainment cooked up, and indeed the MAX-FX engine they've crafted and now brought into a second iteration is truly a showpiece for the latest PC technology. Given the relative shortness of the Max Payne games so far, it's safe to say that Remedy is banking on licensing the technology after the game's release, much like id Software with the Quake (or more...