Reviews and Problems with Max Payne 2: The Fall of Max Payne
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Max Payne 2 – The Fall of Max Payne - Review
23 August 2009
Conclusion: Max Payne 2 is a love it or hate it game. I think anyone who likes games or for that matter, people who hate playing games, should play Max Payne 2. It has an intriguing storyline, Bullet Time is really fun, and there are many more things to like about this game.
Pros: Storyline, Easy to play, Bullet Time wows me
Cons: More in the manual wouldn’t hurt, Replay value is sparse, No multi-player
Excerpt: Remedy and AC/DC have a similar outlook and thats a good thing. If it isnt broke, dont fix it, dont screw around with it, dont monkey with it or mess with it just give us more of the same, and make it a tiny little bit crazier and a little bit louder the next time around.
Summary: When we last left Max Payne, he just racked up a body count equal to a small third world country and sent Nicole Horne to a fiery death in a helicopter. It’s been a few years but he’s back to create more mayhem and unleash more bullets into bad guys.
Conclusion: THE VERDICT: Great storyline, hard-boiled atmosphere, beautifully worked bullet-time shoot-em-up action, an all-new physics engine, dream sequences, unlimited saves and even a new female characters to play add up to a sequel game whose existence, for once, is easy to justify, as it is much, much...
Excerpt: 2001 was a very good time for action games. In case you have already forgotten, 2001 was the year Rockstar brought gamers Max Payne. Playing through the perspective of Payne, players had to avenge the death of his wife and kid. The game also introduced the often immitated slowdown mode, Bullet Time.
Excerpt: It could be argued that Max Payne is just an elaborate tech demo; a way to show off the technology that Remedy Entertainment cooked up, and indeed the MAX-FX engine they've crafted and now brought into a second iteration is truly a showpiece for the latest PC technology.