Reviews and Problems with Marc Ecko's Getting Up: Contents Under Pressure
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Marc Ecko's Getting Up: Contents Under Pressure
27 February 2006
Conclusion: There's so much failed potential here that it makes me sick. Sure, Ecko and The Collective may have a stiffy for 1984, but there's really nothing wrong with that. It's the forced stealth and the hideous combat that killed the game, not the atmosphere.
Conclusion: As you would expect from the world the game is set in, you come across many confrontations with rival gangs and the aforementioned hired goons and “police”. It’s here the game suddenly feels very similar to Rockstar’s The Warriors as there is that slight chunkiness to the controls, an almost “lag”...
Pros: Stunning graffiti art, Lots of levels, Lots of unlocks
Cons: Poor combat system, Linear levels, Missed opportunity with the spray paint mini game
Marc Ecko's Getting Up: Contents Under Pressure Review
1 March 2006
Conclusion: Contents Under Pressure certainly walks the walk, but when it tries to talk the talk it falls a bit flat. You can't fault the presentation and all important street vibe, but you can fault the feeble level design, fudged controls and lousy camera.
Excerpt: Dans un monde où le graffiti a été interdit et la liberté d'expression supprimée par un gouvernement totalitaire, un héros malgré lui va devenir la figure emblématique de la ville New Radius. Incarnez Trane, un "toy" (un débutant), graffeur talentueux et débrouillard, doté des...