Reviews and Problems with Marc Ecko's Getting Up: Contents Under Pressure
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Marc Ecko’s Getting Up: Contents Under Pressure PS2 Review
31 May 2010
Excerpt: There’s probably a good few reasons why graffiti isn’t taught in art lessons at school, obviously not wanting to be held responsible for the defacing of buildings is one of them. Teaching such a subject would probably result in the entire school being plastered with wonderful works of art and a few obscenities aimed directly at the teachers as well.
Marc Ecko's Getting Up: Contents Under Pressure Review
26 December 2007
Excerpt: When a 'celebrity' endorses a game a few alarm bells start ringing. Marc Ecko's Getting Up: Contents Under Pressure, as you might gather, is at least partially created by Marc Ecko, a man whose celebrity status is so great that I hadn't heard of him before this game was announced. He is apparently involved in fashion and is good friends with P Diddy, so that probably makes him at least twice as famous as the D-list celebs that recently appeared in Celebrity Big Brother...
Summary: Parents need to know that this game presents graffiti as street art, not street crime. The heroes are the graffiti crews who paint on public and private property while violently resisting police authority and the intrusion of rival artists. The language is strong, and the violence is consistent with the dark, back-alley settings: Players beat enemies with fists, wood planks, spiked bats, televisions, etc.
Marc Ecko Presents Getting Up: Contents Under Pressure
1 October 2007
Excerpt: Marc Ecko Presents Getting Up: Contents Under Pressure takes the player to the back streets and alleyways of New Radius as a graffiti artist who has stumbled upon a government conspiracy. The dank and dark underbelly of the city is presented well. Everything from the dirty and graffiti-covered walls to litter-covered floors comes off nicely, but ultimately isn't anything impressive. Getting Up 's character models are a bit hit-and-miss.
Excerpt: LetÃ¢â‚¬â„¢s be honest. There arenÃ¢â‚¬â„¢t that many graffiti games out on the market. The only others I can even think of are in the Jet Set Radio franchise by Sega. I enjoy this franchise quite a bit, but Marc Ecko is nothing like Jet Set Radio. Marc Ecko is straight-up graffiti on the streets and claiming territory as your own. This seems like a good concept, but there are many flaws within its structure that make it not as enjoyable as it should be.
Excerpt: Getting Up is essentially like Sega's Jet Set Radio series with a more realistic approach and minus the roller blades. As the young Coltrane "Trane" Crowley, you'll traverse the New York-esque Radius City in search of places to throw your name up. Just a "toy" (read: slang for newbie) in the world of street artists, you'll have to earn your way to the top. Of course, it doesn't just end there. Ecko dashes his fictional city with a little bit of magical realism.
Conclusion: There's so much failed potential here that it makes me sick. Sure, Ecko and The Collective may have a stiffy for 1984, but there's really nothing wrong with that. It's the forced stealth and the hideous combat that killed the game, not the atmosphere.
Conclusion: As you would expect from the world the game is set in, you come across many confrontations with rival gangs and the aforementioned hired goons and “police”. It’s here the game suddenly feels very similar to Rockstar’s The Warriors as there is that slight chunkiness to the controls, an almost “lag” feeling, which doesn’t really make for much fun.
Pros: Stunning graffiti art, Lots of levels, Lots of unlocks
Cons: Poor combat system, Linear levels, Missed opportunity with the spray paint mini game
Excerpt: "Marc Ecko's Getting Up: Contents Under Pressure on peilillisesti harmittavan keskinkertainen, graffitien maalailuun ja kadulla kahinointiin keskittyvä kolmannen persoonan toiminta. Vaikka peli käsitteleekin teemaansa kunnioituksella ja sisältää rutkasti näppärän näköistä graffititaidetta, sekä mainion soundtrackin, kallistaa yksitoikkoinen pelattavuus ja tylsä tasosuunnittelu pelin vaakakupin huonompaan suuntaan keskivertopelaajien silmissä.
Pros: + Loistava soundtrack, + Runsaasti tyylikkäitä graffitidesignejä
Cons: - Hengetön tasosuunnittelu, - Ei tarjoa pelillisesti mitään uutta, - Mikään osa-alue ei suoranaisesti ime mukaansa