Reviews and Problems with Marc Ecko's Getting Up: Contents Under Pressure
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Marc Ecko’s Getting Up: Contents Under Pressure PS2 Review
31 May 2010
Excerpt: There’s probably a good few reasons why graffiti isn’t taught in art lessons at school, obviously not wanting to be held responsible for the defacing of buildings is one of them. Teaching such a subject would probably result in the entire school being plastered with wonderful works of art and a few...
Marc Ecko's Getting Up: Contents Under Pressure Review
26 December 2007
Excerpt: When a 'celebrity' endorses a game a few alarm bells start ringing. Marc Ecko's Getting Up: Contents Under Pressure, as you might gather, is at least partially created by Marc Ecko, a man whose celebrity status is so great that I hadn't heard of him before this game was announced.
Marc Ecko Presents Getting Up: Contents Under Pressure
20 October 2007
Excerpt: Marc Ecko Presents Getting Up: Contents Under Pressure takes the player to the back streets and alleyways of New Radius as a graffiti artist who has stumbled upon a government conspiracy. The dank and dark underbelly of the city is presented well.
Summary: Parents need to know that this game presents graffiti as street art, not street crime. The heroes are the graffiti crews who paint on public and private property while violently resisting police authority and the intrusion of rival artists.
Conclusion: There's so much failed potential here that it makes me sick. Sure, Ecko and The Collective may have a stiffy for 1984, but there's really nothing wrong with that. It's the forced stealth and the hideous combat that killed the game, not the atmosphere.
Conclusion: As you would expect from the world the game is set in, you come across many confrontations with rival gangs and the aforementioned hired goons and “police”. It’s here the game suddenly feels very similar to Rockstar’s The Warriors as there is that slight chunkiness to the controls, an almost “lag”...
Pros: Stunning graffiti art, Lots of levels, Lots of unlocks
Cons: Poor combat system, Linear levels, Missed opportunity with the spray paint mini game
Excerpt: Dans un monde où le graffiti a été interdit et la liberté d'expression supprimée par un gouvernement totalitaire, un héros malgré lui va devenir la figure emblématique de la ville New Radius. Incarnez Trane, un "toy" (un débutant), graffeur talentueux et débrouillard, doté des...
Marc Ecko's Getting Up: Contents Under Pressure - Preview
23 March 2007
Summary: Eigentlich warte ich immer noch darauf, dass man endlich mal etwas mehr vom eigentlichen Gameplay zu sehen bekommt. Zu sehr wird mir der Fokus auf die Graffiti-Szene und Designer Marc Ecko gelegt.