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Mana-khemia-alchemists-of-al-revis.29014130
8.5 out of 10

Mana Khemia: Alchemists of Al-Revis

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Reviews and Problems with Mana Khemia: Alchemists of Al-Revis

Showing 1-10 of 15
Overall 6
6.0

Mana Khemia: Alchemists of Al-Revis

GamesRadar
24 June 2012
  • Pros: Strangely alluring, Battles, later in the game, School atmosphere is cute
  • Cons: Extremely same-y, Tedious synthesizing, Sloooow start
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Overall 7
6.5

Mana Khemia: Alchemists of Al-Revis

ztgd.com
27 January 2011
  • Excerpt: The world of Mana Khemia will be familiar to anyone who has played the developer’s […]
  • Pros: NIS America
  • Cons: Way Too Easy, Quests Are Tedious, Slowdown For Such A Visually Impaired Game
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Overall 7
7.0

Mana Khemia: Alchemists of Al-Revis PS2 Review

Console Obsession
30 May 2010
  • Excerpt: Alongside the more traditional elements of fighting and item collection, Mana Khemia: Alchemists of Al-Revis has a focus on item synthesizing. Its battle system functions similarly to Atelier Iris 3, its humour is of the oddball variety, and the game is represented by old fashioned but charismatic 2D visuals.
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Impression: Mana Khemia ~Alchemists of Al-Revis~

RPGamer
15 April 2010
  • Excerpt: When first starting Mana Khemia ~Alchemists of Al-Revis~ , players will notice that the game looks, feels, and plays very similar to the Atelier series, which is also developed by Gust. Players will find themselves placed in the shoes of Vayne, a teenager that finds himself talking to a befriended cat, named Sulphur.
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Overall 8
8.0

Mana Khemia: Alchemists of Al-Revis

Playstation Illustrated
15 August 2009
  • Excerpt: Although Mana Khemia: Alchemists of Al-Revis isn't directly related to Gust's Atelier Iris series, it shares a very important link with the series - alchemy. While the lost art played a big part in the Atelier Iris series, Mana Khemia takes it much further by incorporating it into just about every aspect of gameplay.
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Overall 7
7.0

Mana Khemia: Alchemists of Al-Revis (PS2)

The Review Busters
14 November 2008
  • Conclusion: If you are looking for a change in the RPG genre then this might be the perfect game for you. I can’t say Gust has tried to hard to change their games too much, but the formula is still welcomed. This game is worth checking out, just make sure that you are aware of the games easy difficultly curve. Completing Mana Khemia is easier than beating Super Mario Bros.
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Overall 7
6.7
Gameplay 7
7.0
Graphics 6
6.3
Sound 7
6.5
Control 7
7.2
Addiction 7
6.7

Expert Review

PSX Extreme
5 July 2008
  • Excerpt: Some believe the Japanese RPG is on the way out; it had its heyday back in the days of the SNES and PS1, and now, most developers are moving past the old-fashioned gameplay concepts and opening up into more non-linear, less story-oriented adventures. Those of us who will always love many JRPGs find this to be a most depressing turn of events, especially considering the fact that we’ve had very few RPGs (Japanese or otherwise) so far in this new generation.
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Overall 9
9.0

Mana Khemia: Alchemists of Al-Revis

Hardcore Gamer
3 July 2008
  • Summary: Mana Khemia is, to put it politely, yet another JRPG alchemy game in the Atelier Iris series. It plays very similarly to Atelier Iris 3 , which actually works in its favor. You play as Vayne, an adorable protagonist with a slightly muddled past, and guide him through three years of school at Al-Revis academy.
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PS2 Preview - 'Mana Khemia: Alchemists of Al-Revis'

WorthPlaying
2 July 2008
  • Summary: Mana Khemia is a campus sim style RPG, where you can interact with classmates and professors to complete academic quests. You play as Vayne Aurelius, a novice alchemist who was invited to attend Al Revis Academy At the academy Vayne will meet human and not so human alchemists, and together you will solve the mysteries of alchemy.
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Overall 8
8.0
Sound 8
8.0
Storyline 7
7.0
Audio & image quality 5
5.0

Mana Khemia ~Alchemists of Al-Revis~ – Staff Review

RandomNPC
16 April 2008
  • Excerpt: Alchemy \’al-kə-mē\ – A power or process of transforming something common into something special -Merriam-Webster.com One of the toughest challenges for a game in this day and age is the concept of “unique.” It’s a very nebulous term; you can take it to mean “going where no man has gone before,” or perhaps “something kinda familiar, but twisted beyond recognition.” Perhaps Mana Khemia is not a truly “unique” game.
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