Reviews and Problems with Makai Kingdom: Chronicles of the Sacred Tome
Showing 1-4 of 4
Not as good as its big brother.
26 August 2011
Summary: Makai Kingdom is a semi-free roaming, as opposed to a FFT/Disgaea style grid, strategy RPG. It is probably the spiritual successor to Phantom Brave in nearly every way. Makai Kingdom is "Good." It has some very unique features which differentiate it from Disgaea, its big brother from NIS, specifically the free roaming battles, the unit creation mechanics, and the world creation mechanics which causes the game to be entirely different every time you play it.
Summary: I'm a big fan of the NIS games before hand so getting Makai Kingdom back in my life was a pleasant surprise for me. As I mentioned in the title though the game isn't one you can just push through and beat in an averaged amount of hours. It will take you more hours than you thought it would due to the fact that you have to train your team up a lot.
Antonio D. Paolucci "Collector of Entertainment", Amazon
19 October 2005
Summary: As a movie and book collector from the videogame generation, it's difficult not to get involved in videogames. Unfortunately, it takes a lot for me to pick up a game outside those companies I trust (Square-Enix; Konami; Sony). From the moment I saw Makai Kingdom I knew I wanted it, so I took the chance on the small name publisher. I was not disappointed in any way.
Summary: Well, Nippon Ichi has done it again. For those people who loved Disgaea and/or Phantom Brave, here is another entry in twacked out RPG arena. As an aside, if you don't know about Disgaea or Phantom Brave, might I recommend those as well. Back to Makai Kingdom. Lord Zetta, the demon Overlord Laharl would be proud to have grown up to be, arrogantly destroys his Netherworld, and it becomes your job, as his pawn, to help him recreate it. How, you ask?