Reviews and Problems with Makai Kingdom: Chronicles of the Sacred Tome
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Makai Kingdom: Chronicles of the Sacred Tome PS2 Review
31 May 2010
Excerpt: Absorbing, engrossing and captivating are all lovely words, which may define similar things, but they all describe Nippon Ichi’s (better known as the developer of the offbeat but excellent Disgaea) newest strategy RPG: Makai Kingdom: Chronicles of the Sacred Tome. You see it’s so good that we just can’t use enough complimentary words to describe its overall greatness!
Excerpt: In the span of a few years, Nippon Ichi has pushed themselves to the forefront of the niche gaming market on the PS2. Because of void of strategy RPGs on the PS2 in North America before the release of Disgaea , Nippon Ichi managed to take an opportunity to make a name for themselves - one that is sure to carry over to the next generation.
Pros: Excellent style and 2D graphics, Deep gameplay, Tons of customization
Cons: Textures for random areas feel disjointed, Gridless system leads to piling up
Makai Kingdom: Chronicles of the Sacred Tome review (PS2)
18 August 2005
Excerpt: Any character can learn the skills associated with any of the numerous classes available in the game. This means that you can start a character out as a witch, learn a few powerful spells, then switch her over to the archer class to boost her strength and speed. Any reincarnated party member retains the stat-boosting skills he or she may have gained in the previous life. The minute you grasp this concept, its enormity hits you like a Mac truck.
Conclusion: Nippon Ichi really do have something special at the moment as far as RPG fans are concerned. They know what they like and it’s reflected in the games they make. They don’t rely on fancy graphics and huge budgets to try and impress, they succeed with a good story, a decent challenge and a fun element – and long may they continue to do so.
Pros: Barmy characters and story, Massive amount of depth, Huge game, around 80 hours
Cons: Huge game, many will give up before its end, Some wont “get it”, or its visual charm