Summary: This game honestly was not as great as I thought it would be. Looking at the cover, it certainly looks interesting. The gameplay is unique and fun at times, but frustrating to say the least. The character design was poorly done, because the main character looks so feminine, and yet, is male. Voice acting and dialogue definitely needs work. The soundtrack was forgettable. I would not play this again.
Summary: I had to restart this game twice. the first time it just had trouble holding my interest. While I really liked the characters, I could read what was going to happen and nothing was very enjoyable. I also HATE games where a Main character dies that had you invested into the story to begin with. I felt that after all the game play spent the ending was a real let down. Did not match the story you watched unfold in my opinion.
Summary: First the good points about this game it is visually stunning for the most part. I think the female caracters could use a down size is the breast department other then that the scenery was stunning. I started playing this game and got frustrated about 4 hours into it the battle system pretty much sucks along with a few flaws with the camera system and not being able to see the enemys at all times.
Summary: While the big-breasted women didn't offend me, it didn't excite me either. I still found the game to be a rather big disappointment. Having only one character fight at a time was a big disaster. It makes the game feel old and unappealing. Many times the enemies appear to be hidden when you're inside a dungeon. I can't figure out what I'm doing wrong. The run button practically doesn't exist because the second you run, an enemy will find and kill you.
Summary: Last year, I bought tears of blood and played about one third of the way through it before running into a bug when the game allowed me to do several things out of sequence. I wasn't all that thrilled with the game and put it aside for some day when I would feel more motivated. It only took a year for me to come back, invest some 80 hours in game play to realize that not only was I not thrilled, but I disliked it intensely. Let's start out with the good things.
Summary: ive heard the battle system was innovative. ok lets get one thing straight. for something to be innovative in an rpg it both has to be new and adds to the gameplay. Magna Carta's needlessly complicated battle system doesnt add to the game it makes it tedious. If you can stomach through it i give you all props. Dull soundtrack, bad voice overs, and the half assed FFX wannabe visuals. The one shining moment is probablly the team interaction is interesting curve...
Summary: Magna Carta is game I've been eagerly anticipating for some time now. It comes from ATLUS, who have a great track record when it comes to localizing niche RPGs for the dedicated player. It features fairly high production values with its detailed environments and 3D character models. The CGI is gorgeous. Unfortunately, this is one of the most sluggish, frustrating games I have ever played.
Summary: Just to clarify, I have been waiting for this game since the first incarnation (Magna Carta The Phantom of Avalanche) was released in Korea years ago. I too am a big fan of Hyung Tae Kim's artwork so I will not be discussing whether or not the character designs and art style are appropriate enough. You either like it or you don't. I wanted this game to be better than it was but crippling gameplay has soured me to the whole experience.