Excerpt: PS2 ports of PC games used to be half-decent back in the day. Given the nature of the beast, the PS2 has stood still in terms of hardware specifications, whereas the PC has come on leaps and bounds. Any poor PS2 port could use this as an excuse, but since the PC version of Mafia is almost two years old, Take 2 most certainly cannot.
Excerpt: After two long years of waiting, Mafia has finally been ported to the consoles. The PC version was a hit, with a compelling story line and superb graphics. Let’s see if Mafia has stood the test of time and can bring to the PS2 what it brought to the PC.
Excerpt: Set in the prohibition era, this gangster game comes across a lot like a more historically-driven Grand Theft Auto . Mafia even features a similar type of gameplay and even some familiar control features. Players take on the role of Thomas "Tommy" Angelo, a taxi driver who becomes part of the mob after driving an injured member of one family safely to the family's base of operations.
Pros: Great story and good voice acting, Racing and Freeride modes to go with main story, Large world to drive around
Cons: LOTS of loading, Driving is a bore, Control interface for on-foot aspect could use tightening
Conclusion: THE VERDICT: Mafia is indicative of many publishers' less-than-stellar approach to porting titles. Clearly, bringing this PC stalwart to home consoles would've required far too much effort and (more importantly) money to do right. So, instead players are expected to make do with a game that is a mere shell of its former self. And frankly, that's just not good enough any more.
Excerpt: Mafia started out on the PC and did extremely well. Now, it is available on the Xbox, after first being ported to the PS2. Made and developed by Take-Two, this game takes GTA to the thirties era. You are Tommy Angelo and are basically forced to join up with the Salieri mob after you save two members from the opposing Morello mob.
Excerpt: The story centers around Tommy Angelo, a 1930's cab driver who finds himself caught up in the world of organized crime. It's told as a flashback, buffered by Tommy ratting out his boss to a detective in a diner. We follow his career from involuntary getaway driver to made man. The story is, of necessity, very linear and the gameplay alternates between driving from place to place and shooting thugs up once you arrive.