Summary: I thought long and hard before I picked up "Lifeline." I had read both good and bad reviews, but ultimately, my gluttony for new technology won out, and I bought the game and a PS2 headset. The main character, Rio, understands basic commands easily enough. That is, she will go to the save point, certain rooms, run and walk with no problems. The main problems emerge when she has to look at an object or interact with an object. For example: "Pick up the paper.
Lisa Shea "be the change you wish to see in t..., amazon.ca
28 May 2004
Summary: Lifeline is a voice controlled video game for the PS2. You help a waitress investigate a space station, killing aliens and rescuing guests. For most Playstation 2 users, this is the first time they'll need to buy a microphone/headset. While many XBox games (especially XBox Live) use a microphone extensively, few PS2 games have taken this step. On first glance this seems a REALLY cool idea. You "are" a male in the game.
Summary: This game is an absolutely great game except around the middle of the game, the character starts -not-understanding- your commands, you say " check the bed" and she goes to the bathroom, but anyway, this is one of the best games i've played ( and i have played over 250.
Summary: Yeah thats how this game goes. The most frustrating thing I have ever played. "Go to the save point." "Go to the Desk? OK" "No GO TO THE SAVE POINT!!!!" "Leave the room? You got it." "No go to the Save POINT!!!!!!" "I am walking" But I don't stop playing even though I've ripped out half my hair. Its just that I've never played anything like this and thats kinda exciting.
Summary: Can you talk a good game? If so, grab a copy of Lifeline, Konami's innovative new PlayStation 2 adventure. A noteworthy experiment in game-interface design, Lifeline requires players to forsake the traditional hand controller in favor of a microphone connected to the PlayStation 2's USB port.
Summary: Lifeline is like those old text based games like Zork mixed with a point-and-click games you find on PC's. I liked the whole locked up in a space station full of aliens scenirio and the whole mystery behind it was surprising. I know that the voice recognition can be bad at times and sometimes it can get annoying. For instance, I wanted Rio to look at a case on a dresser but she thought I was referring to the dresser that it was on.
Summary: Life Line is the first game played entirely by speaking to the character via usb headsets. Does that mean you don't need a controller to play? Nope--you need a controller to know WHAT you can say. The graphics are pretty good. Nothing flashy, but quite good. Pretty realistic backgrounds. Objects are detailed. There is almost no sound going through the game. No music during walking around, and some minimal music during a battle.
Summary: When I played the game, it had everything I thought it should have. This game wasn't only fun, it helped with my speech. It was able to help me speak more clearly and at a right tone. I mean if a computer couldn't understand what I said, who would.
Summary: Ok, I won't say this game is absolutely good or absolutely bad. It is just that the voice recognition is not that profound. What you say has to be right on for Rio to check it. For example I came across a table and asked her to check the papers. All she said was,"there are lots of paper which one?" It had to be broken down to words like newspaper or report for her to react. Getting her to do things is not that easy. Some objects look like something else.