Excerpt: ’s notorious gimmick is the near-complete neglect of the controller. Instead, it relies upon voice recognition through the PS2 headset. Since you are stuck in the monitor room and Rio has the analytical mentality of a first-grader, you have to guide her every move through the space station via vocal commands.
Excerpt: So Sony is also first to be taking the helm with voice-recognition gaming. They already put a little bit of it in SOCOM and SOCOM II with squad commands, but have not used it full force until now with
Excerpt: Lifeline is a great idea. Not just a good or unusually creative one, but a truly great one. The player takes on the role of an "operator" trapped in a room on an orbiting space hotel. Aliens have invaded this hotel, and the only way to take action is by helping Rio, a waitress who survived the invasion. In front of you are a computer terminal with access to mechanical systems and a viewscreen employing countless security cameras. You are the brains.
Excerpt: Lifeline presents an interesting throwback of sorts. Those old enough to remember the first King's Quest games or MMUDs (the original, text-based Everquest ) are sure to recall having to type in commands in order to control your character. Although the keyboard has been replaced with a headset microphone, the concept is still the same. Although an interesting concept, in the end Lifeline is an ambitious project which is limited by its technology.
Excerpt: Lifeline is without a doubt the most revolutionary game I have ever experienced on the PlayStation 2. The main feature of this adventure game is that you don't actually control your main character in a traditional way. You actually talk her through the adventure. When I first got the press kit for this game, I thought for sure they were talking about a PC title, since PCs have been experimenting with voice recognition for a long time and there are several productivity...
Excerpt: Operator, can you hear me? Lifeline is one of three games to use voice-recognition technology. This is actually the first voice-recognition game to hit the PlayStation 2. The other notable voice-recognition games were Hey You, Pikachu! (Nintendo 64) and Seaman (Dreamcast). Though not 100% perfect, Lifeline does show a large amount of progress since earlier attempts at voice-recognition gaming.