Reviews and Problems with KINGDOM HEARTS Re:Chain of Memories
Showing 1-10 of 18
Let's Forget Things Faster!
1 March 2010
Excerpt: When announced, Kingdom Hearts II: Final Mix+ boasted quite the deal for Japanese gamers. Besides numerous additions towards the main game, Final Mix+ came with a second disc containing a PlayStation 2 remake of the Game Boy Advance game, Kingdom Hearts: Chain of Memories . Unfortunately, neither updated game was announced for western release, until 2008 when Square Enix brought over one more PS2 game: Kingdom Hearts: Re:Chain of Memories.
Conclusion: Concept: Revive a four-year-old game on an eight-year-old console
Graphics: Identical to Kingdom Hearts 1 and 2
Sound: Haley Joel Osment's return to work is great. Most of the soundtrack is recycled from previous games
Playability: The card battle system remains relatively unchanged, so beware if you're expecting traditional Kingdom Hearts combat
Entertainment: Easily the weakest link in the franchise
Excerpt: Kingdom Hearts is back and bringing all of your fave characters to the PS2! Join Sora, Donald and Goofy as they adventure through memory to find something they need to save their friends. But what could it be?
PS2 Review - 'Kingdom Hearts Re: Chain of Memories'
19 February 2009
Summary: Kingdom Hearts Re:Chain of Memories is the essential piece that bridges the gap between Kingdom Hearts and Kingdom Hearts II. Originally released in 2004 for GBA, this full 3D rendition on the PS2 has never been released in North America - this is an entry in the Kingdom Hearts saga that fans of the series can't miss!
Excerpt: While Square Enix’s recent Chrono Trigger remake has been sponging up the spotlight, the famed Japanese RPG publisher/developer snuck another re-imagining of one of their favorite franchises onto retail shelves. Kingdom Hearts Re: Chain of Memories may not possess the nostalgia-tapping coolness or classic street cred of Chrono , but for fans of the Disney-meets-Final-Fantasy mash-up, it’s just as important.
Excerpt: A departure from the hit-the-x-button gameplay of the rest of the series, this system is lauded as either brilliantly strategic or pathetically broken. I myself call it strategically pathetic, but I like it nonetheless.